{
}
-bool PixmapRenderSurface::PreRender( EglInterface& egl, Integration::GlAbstraction& )
+bool PixmapRenderSurface::PreRender( EglInterface& egl, Integration::GlAbstraction&, bool )
{
// Nothing to do for pixmaps
return true;
}
-void PixmapRenderSurface::PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, bool replacingSurface )
+void PixmapRenderSurface::PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, bool replacingSurface, bool resizingSurface )
{
// flush gl instruction queue
glAbstraction.Flush();