};
-Window* Window::New(const PositionSize& posSize, const std::string& name, bool isTransparent)
+Window* Window::New(const PositionSize& posSize, const std::string& name, const std::string& className, bool isTransparent)
{
Window* window = new Window();
window->mIsTransparent = isTransparent;
- window->Initialize(posSize, name);
+ window->Initialize(posSize, name, className);
return window;
}
mNextIndicatorOrientation(Dali::Window::PORTRAIT),
mIndicatorOpacityMode(Dali::Window::OPAQUE),
mOverlay(NULL),
- mAdaptor(NULL)
+ mAdaptor(NULL),
+ mEventHandler(NULL),
+ mPreferredOrientation(Dali::Window::PORTRAIT)
{
}
delete mSurface;
}
-void Window::Initialize(const PositionSize& windowPosition, const std::string& name)
+void Window::Initialize(const PositionSize& windowPosition, const std::string& name, const std::string& className)
{
// create an Wayland window by default
Any surface;
ECore::WindowRenderSurface* windowSurface = new ECore::WindowRenderSurface( windowPosition, surface, name, mIsTransparent );
+ SetClass( name, className );
windowSurface->Map();
mSurface = windowSurface;