Add default value into window member data
[platform/core/uifw/dali-adaptor.git] / adaptors / wayland / window-impl-wl.cpp
index 9f2ef45..4d59200 100644 (file)
@@ -104,11 +104,11 @@ struct Window::EventHandler
 };
 
 
-Window* Window::New(const PositionSize& posSize, const std::string& name, bool isTransparent)
+Window* Window::New(const PositionSize& posSize, const std::string& name, const std::string& className, bool isTransparent)
 {
   Window* window = new Window();
   window->mIsTransparent = isTransparent;
-  window->Initialize(posSize, name);
+  window->Initialize(posSize, name, className);
   return window;
 }
 
@@ -190,7 +190,9 @@ Window::Window()
   mNextIndicatorOrientation(Dali::Window::PORTRAIT),
   mIndicatorOpacityMode(Dali::Window::OPAQUE),
   mOverlay(NULL),
-  mAdaptor(NULL)
+  mAdaptor(NULL),
+  mEventHandler(NULL),
+  mPreferredOrientation(Dali::Window::PORTRAIT)
 {
 }
 
@@ -214,11 +216,12 @@ Window::~Window()
   delete mSurface;
 }
 
-void Window::Initialize(const PositionSize& windowPosition, const std::string& name)
+void Window::Initialize(const PositionSize& windowPosition, const std::string& name, const std::string& className)
 {
   // create an Wayland window by default
   Any surface;
   ECore::WindowRenderSurface* windowSurface = new ECore::WindowRenderSurface( windowPosition, surface, name, mIsTransparent );
+  SetClass( name, className );
   windowSurface->Map();
 
   mSurface = windowSurface;