const std::string& name,
bool isTransparent)
: mRenderNotification(NULL),
- mColorDepth(isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24)
+ mColorDepth(isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24),
+ mEglWindow(NULL)
{
mWindow.mPosition = positionSize;
mWindow.mTitle = name;