{
}
-bool NativeRenderSurface::PreRender( EglInterface&, Integration::GlAbstraction& )
+bool NativeRenderSurface::PreRender( EglInterface&, Integration::GlAbstraction&, bool )
{
// nothing to do for pixmaps
return true;
}
-void NativeRenderSurface::PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, bool replacingSurface )
+void NativeRenderSurface::PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, bool replacingSurface, bool resizingSurface )
{
Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>( egl );
eglImpl.SwapBuffers();