public:
typedef Dali::ImfManager::ImfManagerSignalType ImfManagerSignalType;
typedef Dali::ImfManager::ImfEventSignalType ImfEventSignalType;
+ typedef Dali::ImfManager::StatusSignalType ImfStatusSignalType;
+ typedef Dali::ImfManager::VoidSignalType ImfVoidSignalType;
public:
*/
void NotifyTextInputMultiLine( bool multiLine );
+ /**
+ * @copydoc Dali::ImfManager::GetTextDirection()
+ */
+ Dali::ImfManager::TextDirection GetTextDirection();
+
+ /**
+ * @copydoc Dali::ImfManager::GetInputMethodArea()
+ */
+ Dali::Rect<int> GetInputMethodArea();
+
+ /**
+ * @copydoc Dali::ImfManager::ApplyOptions()
+ */
+ void ApplyOptions( const InputMethodOptions& options );
+
+ /**
+ * @copydoc Dali::ImfManager::SetInputPanelUserData()
+ */
+ void SetInputPanelUserData( const std::string& data );
+
+ /**
+ * @copydoc Dali::ImfManager::GetInputPanelUserData()
+ */
+ void GetInputPanelUserData( std::string& data );
+
+ /**
+ * @copydoc Dali::ImfManager::GetInputPanelState()
+ */
+ Dali::ImfManager::State GetInputPanelState();
+
+ /**
+ * @copydoc Dali::ImfManager::SetReturnKeyState()
+ */
+ void SetReturnKeyState( bool visible );
+
+ /**
+ * @copydoc Dali::ImfManager::AutoEnableInputPanel()
+ */
+ void AutoEnableInputPanel( bool enabled );
+
+ /**
+ * @copydoc Dali::ImfManager::ShowInputPanel()
+ */
+ void ShowInputPanel();
+
+ /**
+ * @copydoc Dali::ImfManager::HideInputPanel()
+ */
+ void HideInputPanel();
+
public: // Signals
/**
*/
ImfEventSignalType& EventReceivedSignal() { return mEventSignal; }
+ /**
+ * @copydoc Dali::ImfManager::StatusChangedSignal()
+ */
+ ImfStatusSignalType& StatusChangedSignal() { return mKeyboardStatusSignal; }
+
+ /**
+ * @copydoc Dali::ImfManager::ResizedSignal()
+ */
+ ImfVoidSignalType& ResizedSignal() { return mKeyboardResizeSignal; }
+
+ /**
+ * @copydoc Dali::ImfManager::LanguageChangedSignal()
+ */
+ ImfVoidSignalType& LanguageChangedSignal() { return mKeyboardLanguageChangedSignal; }
+
protected:
/**
bool mRestoreAfterFocusLost:1; ///< Whether the keyboard needs to be restored (activated ) after focus regained.
bool mIdleCallbackConnected:1; ///< Whether the idle callback is already connected.
+ InputMethodOptions mOptions;
ImfManagerSignalType mActivatedSignal;
ImfEventSignalType mEventSignal;
+ ImfStatusSignalType mKeyboardStatusSignal;
+ ImfVoidSignalType mKeyboardResizeSignal;
+ ImfVoidSignalType mKeyboardLanguageChangedSignal;
public: