#include <dali/public-api/signals/dali-signal.h>
#include <dali/public-api/math/rect.h>
#include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/common/view-mode.h>
// INTERNAL INCLUDES
-#include "window.h"
-#include "application-configuration.h"
+
+
+#ifdef DALI_ADAPTOR_COMPILATION // full path doesn't exist until adaptor is installed so we have to use relative
+// @todo Make dali-adaptor code folder structure mirror the folder structure installed to dali-env
+#include <window.h>
+#include <application-configuration.h>
+#else
+#include <dali/public-api/adaptor-framework/window.h>
+#include <dali/public-api/adaptor-framework/application-configuration.h>
+#endif
+
namespace Dali
{
/**
* @brief Ensures that the function passed in is called from the main loop when it is idle.
+ * @note Function must be called from the main event thread only.
*
* A callback of the following type may be used:
* @code
*/
void FeedKeyEvent( KeyEvent& keyEvent );
+ /**
+ * @copydoc Dali::Core::SceneCreated();
+ */
+ void SceneCreated();
+
+ /**
+ * @copydoc Dali::Application::SetViewMode();
+ */
+ void SetViewMode( ViewMode viewMode );
+
+ /**
+ * @copydoc Dali::Application::SetStereoBase();
+ */
+ void SetStereoBase( float stereoBase );
+
public: // Signals
/**