// FIXME
}
-bool PixmapRenderSurface::PreRender( EglInterface&, Integration::GlAbstraction& )
+bool PixmapRenderSurface::PreRender( EglInterface&, Integration::GlAbstraction&, bool )
{
// nothing to do for pixmaps
return true;
}
-void PixmapRenderSurface::PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, bool replacingSurface )
+void PixmapRenderSurface::PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, bool replacingSurface, bool resizingSurface )
{
// flush gl instruction queue
glAbstraction.Flush();
void PixmapRenderSurface::CreateWlRenderable()
{
// check we're creating one with a valid size
- DALI_ASSERT_ALWAYS( mPosition.width > 0 && mPosition.height > 0 && "Pixmap size is invalid" );
+ DALI_ASSERT_ALWAYS( mPositionSize.width > 0 && mPositionSize.height > 0 && "Pixmap size is invalid" );
// FIXME
}