#include <dali/public-api/animation/animation.h>
#include <dali/public-api/events/pan-gesture.h>
#include <dali/public-api/events/pan-gesture-detector.h>
+#include <dali/public-api/events/touch-data.h>
#include <dali/public-api/rendering/renderer.h>
// INTERNAL INCLUDES
* It should pass the valid touch event to indicator server
*
* @param[in] indicator The indicator actor that was touched
- * @param[in] touchEvent The touch event
+ * @param[in] touchEvent The touch data
*/
- bool OnTouched(Dali::Actor indicator, const TouchEvent& touchEvent);
+ bool OnTouch(Dali::Actor indicator, const Dali::TouchData& touchData);
/**
* Pan gesture callback.
* Touch event callback on stage.
* If stage is touched, hide showing indicator image
*
- * @param[in] touchEvent The touch event
+ * @param[in] touchEvent The touch data
*/
- void OnStageTouched(const Dali::TouchEvent& touchEvent);
+ void OnStageTouch(const Dali::TouchData& touchData);
/**
* Connect to the indicator service