// EXTERNAL INCLUDES
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/object/base-object.h>
-#include <window.h>
-#include <orientation.h>
-#include <render-surface.h>
-#include <drag-and-drop-detector.h>
// INTERNAL INCLUDES
#include <base/lifecycle-observer.h>
#include <adaptor-impl.h>
#include <indicator-impl.h>
-
+#include <window.h>
+#include <orientation.h>
+#include <render-surface.h>
+#include <drag-and-drop-detector.h>
namespace Dali
{
class Adaptor;
+class RenderSurface;
namespace Integration
{
{
namespace Adaptor
{
-class RenderSurface;
class Indicator;
class Orientation;
* Create a new Window. This should only be called once by the Application class
* @param[in] windowPosition The position and size of the window
* @param[in] name The window title
+ * @param[in] className The window class name
* @param[in] isTransparent Whether window is transparent
* @return A newly allocated Window
*/
- static Window* New(const PositionSize& posSize, const std::string& name, bool isTransparent = false);
+ static Window* New(const PositionSize& posSize, const std::string& name, const std::string& className, bool isTransparent = false);
/**
* Pass the adaptor back to the overlay. This allows the window to access Core's overlay.
RenderSurface* GetSurface();
/**
- * @copydoc Dali::Window::SetIndicatorStyle()
- */
- void SetIndicatorStyle( Dali::Window::IndicatorStyle style );
-
- /**
* @copydoc Dali::Window::ShowIndicator()
*/
void ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode );
void Activate();
/**
- * @copydoc Dali::Window::GetOrientation()
- */
- OrientationPtr GetOrientation();
-
- /**
* @copydoc Dali::Window::AddAvailableOrientation()
*/
void AddAvailableOrientation(Dali::Window::WindowOrientation orientation);
*/
void RotationDone( int orientation, int width, int height );
-
private:
/**
* Private constructor.
/**
* Second stage initialization
*/
- void Initialize(const PositionSize& posSize, const std::string& name);
+ void Initialize(const PositionSize& posSize, const std::string& name, const std::string& className);
/**
* Shows / hides the indicator bar.
typedef std::vector<Indicator*> DiscardedIndicators;
RenderSurface* mSurface;
- Dali::Window::IndicatorStyle mIndicatorStyle; ///< indicator style
Dali::Window::IndicatorVisibleMode mIndicatorVisible; ///< public state
bool mIndicatorIsShown:1; ///< private state
bool mShowRotatedIndicatorOnClose:1;
bool mStarted:1;
bool mIsTransparent:1;
bool mWMRotationAppSet:1;
+ bool mEcoreEventHander:1;
Indicator* mIndicator;
Dali::Window::WindowOrientation mIndicatorOrientation;
Dali::Window::WindowOrientation mNextIndicatorOrientation;