* Create a new Window. This should only be called once by the Application class
* @param[in] windowPosition The position and size of the window
* @param[in] name The window title
+ * @param[in] className The window class name
* @param[in] isTransparent Whether window is transparent
* @return A newly allocated Window
*/
- static Window* New(const PositionSize& posSize, const std::string& name, bool isTransparent = false);
+ static Window* New(const PositionSize& posSize, const std::string& name, const std::string& className, bool isTransparent = false);
/**
* Pass the adaptor back to the overlay. This allows the window to access Core's overlay.
/**
* Second stage initialization
*/
- void Initialize(const PositionSize& posSize, const std::string& name);
+ void Initialize(const PositionSize& posSize, const std::string& name, const std::string& className);
/**
* Shows / hides the indicator bar.