#define __DALI_INTERNAL_WINDOW_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/object/base-object.h>
-#include <window.h>
-#include <orientation.h>
-#include <render-surface.h>
-#include <drag-and-drop-detector.h>
// INTERNAL INCLUDES
#include <base/lifecycle-observer.h>
+#include <base/interfaces/indicator-interface.h>
#include <adaptor-impl.h>
-#include <indicator-impl.h>
-
+#include <window.h>
+#include <orientation.h>
+#include <render-surface.h>
+#include <drag-and-drop-detector.h>
+#include <window-devel.h>
namespace Dali
{
class Adaptor;
+class RenderSurface;
namespace Integration
{
{
namespace Adaptor
{
-class RenderSurface;
-class Indicator;
class Orientation;
class Window;
/**
* Window provides a surface to render onto with orientation & indicator properties.
*/
-class Window : public Dali::BaseObject, public Indicator::Observer, public LifeCycleObserver
+class Window : public Dali::BaseObject, public IndicatorInterface::Observer, public LifeCycleObserver
{
public:
+ typedef Dali::Window::IndicatorSignalType IndicatorSignalType;
+ typedef Dali::DevelWindow::FocusSignalType FocusSignalType;
+ typedef Signal< void () > SignalType;
+
/**
* Create a new Window. This should only be called once by the Application class
* @param[in] windowPosition The position and size of the window
* @param[in] name The window title
+ * @param[in] className The window class name
* @param[in] isTransparent Whether window is transparent
* @return A newly allocated Window
*/
- static Window* New(const PositionSize& posSize, const std::string& name, bool isTransparent = false);
+ static Window* New(const PositionSize& posSize, const std::string& name, const std::string& className, bool isTransparent = false);
/**
* Pass the adaptor back to the overlay. This allows the window to access Core's overlay.
RenderSurface* GetSurface();
/**
- * @copydoc Dali::Window::SetIndicatorStyle()
- */
- void SetIndicatorStyle( Dali::Window::IndicatorStyle style );
-
- /**
- * @copydoc Dali::Window::ShowIndicator()
- */
- void ShowIndicator( bool show );
-
- /**
* @copydoc Dali::Window::ShowIndicator()
*/
void ShowIndicator( Dali::Window::IndicatorVisibleMode visibleMode );
void Activate();
/**
- * @copydoc Dali::Window::GetOrientation()
- */
- OrientationPtr GetOrientation();
-
- /**
* @copydoc Dali::Window::AddAvailableOrientation()
*/
void AddAvailableOrientation(Dali::Window::WindowOrientation orientation);
Dali::DragAndDropDetector GetDragAndDropDetector() const;
/**
+ * @copydoc Dali::Window::GetNativeHandle() const
+ */
+ Dali::Any GetNativeHandle() const;
+
+ /**
+ * @brief Sets whether window accepts focus or not.
+ *
+ * @param[in] accept If focus is accepted or not. Default is true.
+ */
+ void SetAcceptFocus( bool accept );
+
+ /**
+ * @brief Returns whether window accepts focus or not.
+ *
+ * @param[in] window The window to accept focus
+ * @return True if the window accept focus, false otherwise
+ */
+ bool IsFocusAcceptable();
+
+ /**
+ * @brief Shows the window if it is hidden.
+ */
+ void Show();
+
+ /**
+ * @brief Hides the window if it is showing.
+ */
+ void Hide();
+
+ /**
+ * @brief Returns whether the window is showing or not.
+ * @return True if the window is showing, false otherwise.
+ */
+ bool IsVisible() const;
+
+ /**
* Called from Orientation after the Change signal has been sent
*/
void RotationDone( int orientation, int width, int height );
-
private:
/**
* Private constructor.
/**
* Second stage initialization
*/
- void Initialize(const PositionSize& posSize, const std::string& name);
+ void Initialize(const PositionSize& posSize, const std::string& name, const std::string& className);
/**
* Shows / hides the indicator bar.
*/
void SetIndicatorProperties( bool isShown, Dali::Window::WindowOrientation lastOrientation );
-private: // Indicator::Observer interface
+private: // IndicatorInterface::Observer interface
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::IndicatorInterface::Observer::IndicatorTypeChanged()
+ */
+ virtual void IndicatorTypeChanged( IndicatorInterface::Type type );
/**
- * @copydoc Dali::Internal::Adaptor::Indicator::Observer::IndicatorTypeChanged()
+ * @copydoc Dali::Internal::Adaptor::IndicatorInterface::Observer::IndicatorClosed()
*/
- virtual void IndicatorTypeChanged( Indicator::Type type );
+ virtual void IndicatorClosed( IndicatorInterface* indicator);
/**
- * @copydoc Dali::Internal::Adaptor::Indicator::Observer::IndicatorClosed()
+ * @copydoc Dali::Internal::Adaptor::IndicatorInterface::Observer::IndicatorVisibilityChanged()
*/
- virtual void IndicatorClosed(Indicator* indicator);
+ virtual void IndicatorVisibilityChanged( bool isVisible );
private: // Adaptor::Observer interface
*/
virtual void OnDestroy();
+public: // Signals
+
+ /**
+ * The user should connect to this signal to get a timing when indicator was shown / hidden.
+ */
+ IndicatorSignalType& IndicatorVisibilityChangedSignal() { return mIndicatorVisibilityChangedSignal; }
+
+ /**
+ * The user should connect to this signal to get a timing when window gains focus or loses focus.
+ */
+ FocusSignalType& FocusChangedSignal() { return mFocusChangedSignal; }
+
+ /**
+ * This signal is emitted when the window is requesting to be deleted
+ */
+ SignalType& DeleteRequestSignal() { return mDeleteRequestSignal; }
+
private:
- typedef std::vector<Indicator*> DiscardedIndicators;
+ typedef std::vector< IndicatorInterface * > DiscardedIndicators;
RenderSurface* mSurface;
- Dali::Window::IndicatorStyle mIndicatorStyle; ///< indicator style
Dali::Window::IndicatorVisibleMode mIndicatorVisible; ///< public state
bool mIndicatorIsShown:1; ///< private state
bool mShowRotatedIndicatorOnClose:1;
bool mStarted:1;
bool mIsTransparent:1;
bool mWMRotationAppSet:1;
- Indicator* mIndicator;
+ bool mEcoreEventHander:1;
+ bool mIsFocusAcceptable:1;
+ bool mVisible:1;
+ IndicatorInterface* mIndicator;
Dali::Window::WindowOrientation mIndicatorOrientation;
Dali::Window::WindowOrientation mNextIndicatorOrientation;
Dali::Window::IndicatorBgOpacity mIndicatorOpacityMode;
OrientationPtr mOrientation;
std::vector<Dali::Window::WindowOrientation> mAvailableOrientations;
Dali::Window::WindowOrientation mPreferredOrientation;
+
+ // Signals
+ IndicatorSignalType mIndicatorVisibilityChangedSignal;
+ FocusSignalType mFocusChangedSignal;
+ SignalType mDeleteRequestSignal;
+
+public:
+
+ void* GetNativeWindowHandler();
};
} // namespace Adaptor