mPlugin.StopSound( handle );
}
-SoundPlayer::SoundPlayFinishedSignalV2& SoundPlayer::SoundPlayFinishedSignal()
+SoundPlayer::SoundPlayFinishedSignalType& SoundPlayer::SoundPlayFinishedSignal()
{
- return mSoundPlayFinishedSignalV2;
+ return mSoundPlayFinishedSignal;
}
bool SoundPlayer::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
{
// Emit SoundPlayFinished signal
- if ( !mSoundPlayFinishedSignalV2.Empty() )
+ if ( !mSoundPlayFinishedSignal.Empty() )
{
Dali::SoundPlayer handle( this );
- mSoundPlayFinishedSignalV2.Emit( handle );
+ mSoundPlayFinishedSignal.Emit( handle );
}
}