#include <stdlib.h>
#include <dali/integration-api/debug.h>
#include <dali/integration-api/profiling.h>
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/object/base-object.h>
}
}
LogMessage(Debug::DebugInfo, "\n");
-
- int quadCount = 0;
-
- // Count number of quads:
-
- for( InstanceTypes::iterator iter = mInstanceTypes.begin(), end = mInstanceTypes.end(); iter != end; ++iter )
- {
- if( iter->second.compare("ImageActor") == 0 )
- {
- BaseHandle handle(iter->first);
- Dali::ImageActor imageActor = Dali::ImageActor::DownCast(handle);
- if( imageActor )
- {
- if( imageActor.GetStyle() == Dali::ImageActor::STYLE_QUAD )
- {
- quadCount++;
- }
- }
- }
- }
-
- LogMessage(Debug::DebugInfo, "Number of image actors using Quad style: %d\n", quadCount);
}
bool ObjectProfiler::OnTimeout()
{ "Actor", ACTOR_MEMORY_SIZE },
{ "Layer", LAYER_MEMORY_SIZE },
{ "CameraActor", CAMERA_ACTOR_MEMORY_SIZE },
- { "ImageActor", IMAGE_ACTOR_MEMORY_SIZE },
{ "Image", IMAGE_MEMORY_SIZE },
{ "Renderer", RENDERER_MEMORY_SIZE },
{ "Geometry", GEOMETRY_MEMORY_SIZE },
{ "PropertyBuffer", PROPERTY_BUFFER_MEMORY_SIZE },
- { "Material", MATERIAL_MEMORY_SIZE },
+ { "TextureSet", TEXTURE_SET_MEMORY_SIZE },
{ "Sampler", SAMPLER_MEMORY_SIZE },
{ "Shader", SHADER_MEMORY_SIZE },
};