* -w|--width Stage Width
* -h|--height Stage Height
* -d|--dpi Emulated DPI
+ * -v|--view Viewing mode
+ * -s|--stereo-base Eye separation for stereoscopic rendering (in mm)
* --help Help
* @endcode
*
int noVSyncOnRender; ///< If 1, then the user does not want VSync on Render
int stageWidth; ///< The width of the stage required. 0 if not set.
int stageHeight; ///< The height of the stage required. 0 if not set.
- int viewMode; ///< Stereocopic 3D view mode (0=MONO, 1=STEREO_HORZ, 2=STEREO_VERT, 3=STEREO_INTERLACED)
+ int viewMode; ///< Stereocopic 3D view mode (0=MONO, 1=STEREO_HORIZONTAL, 2=STEREO_VERTICAL, 3=STEREO_INTERLACED)
int stereoBase; ///< The distance in millimeters between left/right cameras
std::string stageDPI; ///< DPI stored as hxv, where h is horizontal DPI and v is vertical DPI
};