/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// CLASS HEADER
#include "render-thread.h"
+// EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali/integration-api/debug.h>
#include <base/interfaces/adaptor-internal-services.h>
-#include <base/update-render-synchronization.h>
+#include <base/thread-synchronization.h>
#include <base/environment-options.h>
-
+#include <base/display-connection.h>
namespace Dali
{
#endif
}
-RenderThread::RenderThread( UpdateRenderSynchronization& sync,
+RenderRequest::RenderRequest(RenderRequest::Request type)
+: mRequestType(type)
+{
+}
+
+RenderRequest::Request RenderRequest::GetType()
+{
+ return mRequestType;
+}
+
+ReplaceSurfaceRequest::ReplaceSurfaceRequest()
+: RenderRequest(RenderRequest::REPLACE_SURFACE),
+ mNewSurface( NULL ),
+ mReplaceCompleted(false)
+{
+}
+
+void ReplaceSurfaceRequest::SetSurface(RenderSurface* newSurface)
+{
+ mNewSurface = newSurface;
+}
+
+RenderSurface* ReplaceSurfaceRequest::GetSurface()
+{
+ return mNewSurface;
+}
+
+void ReplaceSurfaceRequest::ReplaceCompleted()
+{
+ mReplaceCompleted = true;
+}
+
+bool ReplaceSurfaceRequest::GetReplaceCompleted()
+{
+ return mReplaceCompleted != 0u;
+}
+
+
+RenderThread::RenderThread( ThreadSynchronization& sync,
AdaptorInternalServices& adaptorInterfaces,
const EnvironmentOptions& environmentOptions )
-: mUpdateRenderSync( sync ),
+: mThreadSynchronization( sync ),
mCore( adaptorInterfaces.GetCore() ),
mGLES( adaptorInterfaces.GetGlesInterface() ),
mEglFactory( &adaptorInterfaces.GetEGLFactoryInterface()),
mEGL( NULL ),
mThread( NULL ),
- mSurfaceReplacing( false ),
- mNewDataAvailable( false ),
- mSurfaceReplaceCompleted( false ),
- mEnvironmentOptions( environmentOptions )
+ mEnvironmentOptions( environmentOptions ),
+ mSurfaceReplaced(false)
{
// set the initial values before render thread starts
- mCurrent.surface = adaptorInterfaces.GetRenderSurfaceInterface();
+ mSurface = adaptorInterfaces.GetRenderSurfaceInterface();
+
+ mDisplayConnection = Dali::DisplayConnection::New();
}
RenderThread::~RenderThread()
{
+ if (mDisplayConnection)
+ {
+ delete mDisplayConnection;
+ mDisplayConnection = NULL;
+ }
+
DALI_ASSERT_ALWAYS( mThread == NULL && "RenderThread is still alive");
mEglFactory->Destroy();
}
DALI_ASSERT_ALWAYS( !mEGL && "Egl already initialized" );
// create the render thread, initially we are rendering
- mThread = new boost::thread(boost::bind(&RenderThread::Run, this));
+ mThread = new pthread_t();
+ int error = pthread_create( mThread, NULL, InternalThreadEntryFunc, this );
+ DALI_ASSERT_ALWAYS( !error && "Return code from pthread_create() in RenderThread" );
- mCurrent.surface->StartRender();
+ if( mSurface )
+ {
+ mSurface->StartRender();
+ }
}
void RenderThread::Stop()
{
DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Stop()\n");
- // shutdown the render thread and destroy the opengl context
- if( mThread )
+ if( mSurface )
{
// Tell surface we have stopped rendering
- mCurrent.surface->StopRender();
-
- // wait for the thread to finish
- mThread->join();
+ mSurface->StopRender();
- delete mThread;
- mThread = NULL;
+ // The surface will be destroyed soon; this pointer will become invalid
+ mSurface = NULL;
}
-}
-
-void RenderThread::ReplaceSurface( RenderSurface* surface )
-{
- DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::ReplaceSurface()\n");
-
- // Make sure it's a new surface. Note! we are reading the current value of render thread here, but reading is ok
- DALI_ASSERT_ALWAYS( surface != mCurrent.surface && "Trying to replace surface with itself" );
- // lock and set to false
- {
- boost::unique_lock<boost::mutex> lock( mSurfaceChangedMutex );
- mSurfaceReplaceCompleted = false;
- }
-
- // lock cache and set update flag at the end of function
+ // shutdown the render thread and destroy the opengl context
+ if( mThread )
{
- SendMessageGuard msg( *this );
- // set new values to cache
- mNewValues.replaceSurface = true;
- mNewValues.surface = surface;
- }
-
- // Ensure the current surface releases any locks.
- mCurrent.surface->StopRender();
-}
-
-void RenderThread::WaitForSurfaceReplaceComplete()
-{
- DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::WaitForSurfaceReplaceComplete()\n");
-
- boost::unique_lock<boost::mutex> lock( mSurfaceChangedMutex );
+ // wait for the thread to finish
+ pthread_join(*mThread, NULL);
- // if already completed no need to wait
- while( !mSurfaceReplaceCompleted )
- {
- mSurfaceChangedNotify.wait( lock ); // Block the main thread here and releases mSurfaceChangedMutex so the render-thread can notify us
+ delete mThread;
+ mThread = NULL;
}
}
bool RenderThread::Run()
{
- // install a function for logging
+ DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run\n");
+
+ // Install a function for logging
mEnvironmentOptions.InstallLogFunction();
InitializeEgl();
- bool running( true );
-
- // Wait for first update
- mUpdateRenderSync.RenderSyncWithUpdate();
-
Dali::Integration::RenderStatus renderStatus;
+ RenderRequest* request = NULL;
- uint64_t currentTime( 0 );
-
- // render loop, we stay inside here when rendering
- while( running )
+ // Render loop, we stay inside here when rendering
+ while( mThreadSynchronization.RenderReady( request ) )
{
- DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 1 - Begin loop\n");
-
- // Consume any pending events
- ConsumeEvents();
+ DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 1 - RenderReady\n");
- // Check if we've got updates from the main thread
- CheckForUpdates();
+ // Consume any pending events to avoid memory leaks
+ DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 2 - ConsumeEvents\n");
+ mDisplayConnection->ConsumeEvents();
- // perform any pre-render operations
- DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 2 - PreRender\n");
- if(PreRender() == true)
+ // Check if we've got a request from the main thread (e.g. replace surface)
+ if( request )
{
- // Render
- DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 3 - Core.Render()\n");
- mCore.Render( renderStatus );
-
- // Notify the update-thread that a render has completed
- DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 4 - Sync.RenderFinished()\n");
- mUpdateRenderSync.RenderFinished( renderStatus.NeedsUpdate() );
-
- uint64_t newTime( mUpdateRenderSync.GetTimeMicroseconds() );
-
- // perform any post-render operations
- if ( renderStatus.HasRendered() )
- {
- DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 5 - PostRender()\n");
- PostRender( static_cast< unsigned int >(newTime - currentTime) );
- }
-
- if(mSurfaceReplacing)
+ // Process the request, we should NOT render when we have a request
+ DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 3 - Process requests\n");
+ ProcessRequest( request );
+ }
+ else
+ {
+ // No request to process so we render
+ if( PreRender() ) // Returns false if no surface onto which to render
{
- // Notify main thread that surface was changed so it can release the old one
- NotifySurfaceChangeCompleted();
- mSurfaceReplacing = false;
+ // Render
+ DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 3 - Core.Render()\n");
+
+ mThreadSynchronization.AddPerformanceMarker( PerformanceInterface::RENDER_START );
+ mCore.Render( renderStatus );
+ mThreadSynchronization.AddPerformanceMarker( PerformanceInterface::RENDER_END );
+
+ // Decrement the count of how far update is ahead of render
+ mThreadSynchronization.RenderFinished();
+
+ // Perform any post-render operations
+ if ( renderStatus.HasRendered() )
+ {
+ DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 4 - PostRender()\n");
+ PostRender();
+ }
}
-
- currentTime = newTime;
}
- DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Run. 6 - RenderSyncWithUpdate()\n");
-
- // Wait until another frame has been updated
- running = mUpdateRenderSync.RenderSyncWithUpdate();
+ request = NULL; // Clear the request if it was set, no need to release memory
}
- // shut down egl
+ // Shut down EGL
ShutdownEgl();
- // install a function for logging
+ // Uninstall the logging function
mEnvironmentOptions.UnInstallLogFunction();
return true;
{
mEGL = mEglFactory->Create();
- DALI_ASSERT_ALWAYS( mCurrent.surface && "NULL surface" );
+ DALI_ASSERT_ALWAYS( mSurface && "NULL surface" );
// initialize egl & OpenGL
- mCurrent.surface->InitializeEgl( *mEGL );
+ mDisplayConnection->InitializeEgl( *mEGL );
+ mSurface->InitializeEgl( *mEGL );
// create the OpenGL context
mEGL->CreateContext();
// create the OpenGL surface
- mCurrent.surface->CreateEglSurface( *mEGL );
+ mSurface->CreateEglSurface(*mEGL);
// Make it current
mEGL->MakeContextCurrent();
// set the initial sync mode
-
// tell core it has a context
mCore.ContextCreated();
}
-void RenderThread::ConsumeEvents()
-{
- // tell surface to consume any events to avoid memory leaks
- mCurrent.surface->ConsumeEvents();
-}
-
-void RenderThread::CheckForUpdates()
+void RenderThread::ProcessRequest( RenderRequest* request )
{
- // atomic check to see if we've got updates, resets the flag int
- if( __sync_fetch_and_and( &mNewDataAvailable, 0 ) )
+ if( request != NULL )
{
- // scope for lock
- // NOTE! This block is the only place in render side where mNewValues can be used inside render thread !!!
+ switch(request->GetType())
{
- // need to lock to access new values
- boost::unique_lock< boost::mutex > lock( mThreadDataLock );
-
- // check if the surface needs replacing
- if( mNewValues.replaceSurface )
+ case RenderRequest::REPLACE_SURFACE:
{
- mNewValues.replaceSurface = false; // reset the flag
// change the surface
- ChangeSurface( mNewValues.surface );
- mNewValues.surface = NULL;
+ ReplaceSurfaceRequest* replaceSurfaceRequest = static_cast<ReplaceSurfaceRequest*>(request);
+ ReplaceSurface( replaceSurfaceRequest->GetSurface() );
+ replaceSurfaceRequest->ReplaceCompleted();
+ mThreadSynchronization.RenderInformSurfaceReplaced();
+ break;
}
}
}
}
-void RenderThread::ChangeSurface( RenderSurface* newSurface )
+void RenderThread::ReplaceSurface( RenderSurface* newSurface )
{
// This is designed for replacing pixmap surfaces, but should work for window as well
// we need to delete the egl surface and renderable (pixmap / window)
// Then create a new pixmap/window and new egl surface
// If the new surface has a different display connection, then the context will be lost
- DALI_ASSERT_ALWAYS( newSurface && "NULL surface" )
- bool contextLost = newSurface->ReplaceEGLSurface( *mEGL );
+ DALI_ASSERT_ALWAYS(newSurface && "NULL surface");
- if( contextLost )
- {
- DALI_LOG_WARNING("Context lost\n");
- mCore.ContextToBeDestroyed();
- mCore.ContextCreated();
- }
+ mDisplayConnection->InitializeEgl(*mEGL);
- // if both new and old surface are using the same display, and the display
- // connection was created by Dali, then transfer
- // display owner ship to the new surface.
- mCurrent.surface->TransferDisplayOwner( *newSurface );
+ newSurface->ReplaceEGLSurface(*mEGL);
// use the new surface from now on
- mCurrent.surface = newSurface;
-
- // after rendering, NotifySurfaceChangeCompleted will be called
- mSurfaceReplacing = true;
-}
-
-void RenderThread::NotifySurfaceChangeCompleted()
-{
- {
- boost::unique_lock< boost::mutex > lock( mSurfaceChangedMutex );
- mSurfaceReplaceCompleted = true;
- }
- // notify main thread
- mSurfaceChangedNotify.notify_all();
+ mSurface = newSurface;
+ mSurfaceReplaced = true;
}
void RenderThread::ShutdownEgl()
{
- // inform core the context is about to be destroyed,
- mCore.ContextToBeDestroyed();
+ // inform core of context destruction
+ mCore.ContextDestroyed();
- // give a chance to destroy the OpenGL surface that created externally
- mCurrent.surface->DestroyEglSurface( *mEGL );
+ if( mSurface )
+ {
+ // give a chance to destroy the OpenGL surface that created externally
+ mSurface->DestroyEglSurface( *mEGL );
+ }
// delete the GL context / egl surface
mEGL->TerminateGles();
bool RenderThread::PreRender()
{
- bool success = mCurrent.surface->PreRender( *mEGL, mGLES );
+ bool success( false );
+ if( mSurface )
+ {
+ success = mSurface->PreRender( *mEGL, mGLES );
+ }
+
if( success )
{
mGLES.PreRender();
return success;
}
-void RenderThread::PostRender( unsigned int timeDelta )
+void RenderThread::PostRender()
{
// Inform the gl implementation that rendering has finished before informing the surface
- mGLES.PostRender(timeDelta);
+ mGLES.PostRender();
- // Inform the surface that rendering this frame has finished.
- mCurrent.surface->PostRender( *mEGL, mGLES, timeDelta, mSurfaceReplacing );
+ if( mSurface )
+ {
+ // Inform the surface that rendering this frame has finished.
+ mSurface->PostRender( *mEGL, mGLES, mDisplayConnection, mSurfaceReplaced );
+ }
+ mSurfaceReplaced = false;
}
} // namespace Adaptor