-#ifndef __DALI_INTERNAL_ADAPTOR_ENVIRONMENT_OPTIONS_H__
-#define __DALI_INTERNAL_ADAPTOR_ENVIRONMENT_OPTIONS_H__
+#ifndef DALI_INTERNAL_ADAPTOR_ENVIRONMENT_OPTIONS_H
+#define DALI_INTERNAL_ADAPTOR_ENVIRONMENT_OPTIONS_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/integration-api/debug.h>
+// INTERNAL INCLUDES
+#include <base/threading-mode.h>
+
namespace Dali
{
namespace Internal
{
/**
- * Contains environment options which define settings and the ability to install a log function.
+ * This class provides the environment options which define settings as well as
+ * the ability to install a log function.
*
- * TODO: This file and adaptor needs cleaning up. There should not be any environment options in the adaptor class, only here!
*/
class EnvironmentOptions
{
-
public:
/**
/**
* @param logFunction logging function
- * @param networkControl whether network control is enabled
- * @param logFilterOptions bitmask of the logging options defined in intergration/debug.h (e.g.
- * @param logFrameRateFrequency frequency of how often FPS is logged out (e.g. 0 = off, 2 = every 2 seconds).
- * @param logupdateStatusFrequency frequency of how often the update status is logged in number of frames
- * @param logPerformanceStats performance statistics logging, 0 = disabled, 1+ = enabled
- * @param logPerformanceStatsFrequency statistics logging frequency in seconds
- * @param performanceTimeStampOutput where to output performance related time stamps to
- * @param logPanGestureLevel pan-gesture logging, 0 = disabled, 1 = enabled
- */
- void SetLogOptions( const Dali::Integration::Log::LogFunction& logFunction,
- unsigned int networkControl,
- unsigned int logFrameRateFrequency,
- unsigned int logupdateStatusFrequency,
- unsigned int logPerformanceStats,
- unsigned int logPerformanceStatsFrequency,
- unsigned int performanceTimeStampOutput,
- unsigned int logPanGestureLevel );
+ */
+ void SetLogFunction( const Dali::Integration::Log::LogFunction& logFunction );
/**
* Install the log function for the current thread.
unsigned int GetUpdateStatusLoggingFrequency() const;
/**
+ * @return object profiler status interval ( 0 == off )
+ */
+ unsigned int GetObjectProfilerInterval() const;
+
+ /**
* @return performance statistics log level ( 0 == off )
*/
unsigned int GetPerformanceStatsLoggingOptions() const;
int GetPanGestureMinimumPredictionAmount() const;
/**
+ * @brief Gets the prediction amount to adjust when the pan velocity is changed.
+ *
+ * If the pan velocity is accelerating, the prediction amount will be increased
+ * by the specified amount until it reaches the upper bound. If the pan velocity
+ * is decelerating, the prediction amount will be decreased by the specified
+ * amount until it reaches the lower bound.
+ *
* @return pan-gesture prediction amount adjustment
*/
int GetPanGesturePredictionAmountAdjustment() const;
unsigned int GetWindowHeight() const;
/**
- * @brief Sets the mode used to predict pan gesture movement
- *
- * @param[in] mode The prediction mode to use
- */
- void SetPanGesturePredictionMode( unsigned int mode );
-
- /**
- * @brief Sets the prediction amount of the pan gesture
- *
- * @param[in] amount The prediction amount in milliseconds
+ * @brief Get the graphics status time
*/
- void SetPanGesturePredictionAmount( unsigned int amount );
+ int GetGlesCallTime() const;
/**
- * @brief Sets the upper bound of the prediction amount for clamping
- *
- * @param[in] amount The prediction amount in milliseconds
+ * @brief Get whether or not to accumulate gles call statistics
*/
- void SetPanGestureMaximumPredictionAmount( unsigned int amount );
+ bool GetGlesCallAccumulate() const;
/**
- * @brief Sets the lower bound of the prediction amount for clamping
- *
- * @param[in] amount The prediction amount in milliseconds
+ * @return true if performance server is required
*/
- void SetPanGestureMinimumPredictionAmount( unsigned int amount );
+ bool PerformanceServerRequired() const;
/**
- * @brief Sets the prediction amount to adjust when the pan velocity is changed.
- * If the pan velocity is accelerating, the prediction amount will be increased
- * by the specified amount until it reaches the upper bound. If the pan velocity
- * is decelerating, the prediction amount will be decreased by the specified
- * amount until it reaches the lower bound.
- *
- * @param[in] amount The prediction amount in milliseconds
+ * @return Gets the window name.
*/
- void SetPanGesturePredictionAmountAdjustment( unsigned int amount );
+ const std::string& GetWindowName() const;
/**
- * @brief Called to set how pan gestures smooth input
- *
- * @param[in] mode The smoothing mode to use
+ * @return Gets the window class.
*/
- void SetPanGestureSmoothingMode( unsigned int mode );
+ const std::string& GetWindowClassName() const;
/**
- * @brief Sets the mode used to smooth pan gesture movement properties calculated on the Update thread
- *
- * @param[in] amount The smoothing amount [0.0f,1.0f] - 0.0f would be no smoothing, 1.0f maximum smoothing
+ * @return The thread mode that DALi should use.
*/
- void SetPanGestureSmoothingAmount( float amount );
+ ThreadingMode::Type GetThreadingMode() const;
/**
- * @brief Sets the minimum distance required before a pan starts
- *
- * @param[in] distance The minimum distance before a pan starts
+ * @return The render refresh rate.
*/
- void SetMinimumPanDistance( int distance );
+ unsigned int GetRenderRefreshRate() const;
/**
- * @brief Sets the minimum number of events required before a pan starts
- *
- * @param[in] events The minimum events before a pan starts
+ * @return The number of samples required in multisample buffers
*/
- void SetMinimumPanEvents( int events );
+ int GetMultiSamplingLevel() const;
/**
- * @brief Sets how often the gles call logging occurs
- *
- * @param[in] time the number of seconds between logging output
+ * @return The maximum texture size
*/
- void SetGlesCallTime( int time );
+ unsigned int GetMaxTextureSize() const;
/**
- * @brief Get the graphics status time
+ * @return The maximum texture size
*/
- int GetGlesCallTime() const;
+ int GetIndicatorVisibleMode() const;
/**
- * @brief Sets the width of the window
+ * @brief Retrieves the interval of frames to be rendered into the Frame Buffer Object and the Frame Buffer.
+ *
+ * @return The number of frames that are going to be rendered into the Frame Buffer Object but the last one which is going to be rendered into the Frame Buffer.
*/
- void SetWindowWidth( int width );
+ unsigned int GetRenderToFboInterval() const;
- /**
- * @brief Sets the width of the window
- */
- void SetWindowHeight( int height );
+private: // Internal
/**
- * @return true if performance server is required
+ * Parses the environment options.
+ * Called from the constructor
*/
- bool PerformanceServerRequired() const;
+ void ParseEnvironmentOptions();
-private:
+private: // Data
+ std::string mWindowName; ///< name of the window
+ std::string mWindowClassName; ///< name of the class the window belongs to
unsigned int mNetworkControl; ///< whether network control is enabled
unsigned int mFpsFrequency; ///< how often fps is logged out in seconds
unsigned int mUpdateStatusFrequency; ///< how often update status is logged out in frames
+ unsigned int mObjectProfilerInterval; ///< how often object counts are logged out in seconds
unsigned int mPerformanceStatsLevel; ///< performance statistics logging bitmask
unsigned int mPerformanceStatsFrequency; ///< performance statistics logging frequency (seconds)
unsigned int mPerformanceTimeStampOutput; ///< performance time stamp output ( bitmask)
int mGlesCallTime; ///< time in seconds between status updates
unsigned int mWindowWidth; ///< width of the window
unsigned int mWindowHeight; ///< height of the window
+ ThreadingMode::Type mThreadingMode; ///< threading mode
+ unsigned int mRenderRefreshRate; ///< render refresh rate
+ bool mGlesCallAccumulate; ///< Whether or not to accumulate gles call statistics
+ int mMultiSamplingLevel; ///< The number of samples required in multisample buffers
+ unsigned int mMaxTextureSize; ///< The maximum texture size that GL can handle
+ int mIndicatorVisibleMode; ///< Indicator visible mode
+ unsigned int mRenderToFboInterval; ///< The number of frames that are going to be rendered into the Frame Buffer Object but the last one which is going to be rendered into the Frame Buffer.
Dali::Integration::Log::LogFunction mLogFunction;
} // Internal
} // Dali
-#endif // __DALI_INTERNAL_ADAPTOR_ENVIRONMENT_OPTIONS_H__
+#endif // DALI_INTERNAL_ADAPTOR_ENVIRONMENT_OPTIONS_H