return new DisplayConnection(internal);
}
+DisplayConnection* DisplayConnection::New( RenderSurface::Type type )
+{
+ Internal::Adaptor::DisplayConnection* internal(Internal::Adaptor::DisplayConnection::New());
+ internal->SetSurfaceType( type );
+
+ return new DisplayConnection(internal);
+}
+
DisplayConnection::DisplayConnection()
+: mImpl( NULL )
{
}