viewWrapperImpl.OnAccessibilityZoom = new ViewWrapperImpl.OnAccessibilityZoomDelegate(OnAccessibilityZoom);
viewWrapperImpl.OnKeyInputFocusGained = new ViewWrapperImpl.OnKeyInputFocusGainedDelegate(OnKeyInputFocusGained);
viewWrapperImpl.OnKeyInputFocusLost = new ViewWrapperImpl.OnKeyInputFocusLostDelegate(OnKeyInputFocusLost);
- viewWrapperImpl.GetNextKeyboardFocusableActor = new ViewWrapperImpl.GetNextKeyboardFocusableActorDelegate(GetNextKeyboardFocusableActor);
+ viewWrapperImpl.GetNextKeyboardFocusableView = new ViewWrapperImpl.GetNextKeyboardFocusableViewDelegate(GetNextKeyboardFocusableView);
viewWrapperImpl.OnKeyboardFocusChangeCommitted = new ViewWrapperImpl.OnKeyboardFocusChangeCommittedDelegate(OnKeyboardFocusChangeCommitted);
viewWrapperImpl.OnKeyboardEnter = new ViewWrapperImpl.OnKeyboardEnterDelegate(OnKeyboardEnter);
viewWrapperImpl.OnPinch = new ViewWrapperImpl.OnPinchDelegate(OnPinch);
* @param[in] loopEnabled Whether the focus movement should be looped within the control.
* @return the next keyboard focusable actor in this control or an empty handle if no actor can be focused.
*/
- public virtual Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, View.FocusDirection direction, bool loopEnabled)
+ public virtual View GetNextKeyboardFocusableView(View currentFocusedView, View.FocusDirection direction, bool loopEnabled)
{
- return new Actor();
+ return new View();
}
/**
*
* @param[in] commitedFocusableActor The commited focusable actor.
*/
- public virtual void OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
+ public virtual void OnKeyboardFocusChangeCommitted(View commitedFocusableView)
{
}