-// Copyright (c) 2017 Samsung Electronics Co., Ltd.\r
-//\r
-// Licensed under the Apache License, Version 2.0 (the "License");\r
-// you may not use this file except in compliance with the License.\r
-// You may obtain a copy of the License at\r
-//\r
-// http://www.apache.org/licenses/LICENSE-2.0\r
-//\r
-// Unless required by applicable law or agreed to in writing, software\r
-// distributed under the License is distributed on an "AS IS" BASIS,\r
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
-// See the License for the specific language governing permissions and\r
-// limitations under the License.\r
-//\r
-\r
-namespace Tizen.NUI\r
-{\r
- using System;\r
- using System.Runtime.InteropServices;\r
- using System.Collections.Generic;\r
- using System.Linq;\r
-\r
- /// <summary>\r
- /// A visual view control for user add any visual to it.\r
- /// Example:\r
- /// VisualView _visualView = new VisualView();\r
- /// ImageVisualMap imageVisualMap1 = new ImageVisualMap();\r
- /// imageVisualMap1.URL = "./NUISample/res/images/image-1.jpg";\r
- /// imageVisualMap1.VisualSize = new Vector2( 300.0f, 300.0f );\r
- /// imageVisualMap1.Offset = new Vector2( 50.0f, 50.0f );\r
- /// imageVisualMap1.OffsetSizeMode = new Vector4( 1.0f, 1.0f, 1.0f, 1.0f );\r
- /// imageVisualMap1.Origin = AlignType.TOP_BEGIN;\r
- /// imageVisualMap1.AnchorPoint = AlignType.TOP_BEGIN;\r
- /// _visualView.AddVisual("imageVisual1", imageVisualMap1);\r
- /// </summary>\r
- public class VisualView : CustomView\r
- {\r
- //private LinkedList<VisualBase> _visualList = null;\r
- private Dictionary<int, VisualBase> _visualDictionary = null;\r
- private Dictionary<int, PropertyMap> _tranformDictionary = null;\r
-\r
- static CustomView CreateInstance()\r
- {\r
- return new VisualView();\r
- }\r
-\r
- // static constructor registers the control type (for user can add kinds of visuals to it)\r
- static VisualView()\r
- {\r
- // ViewRegistry registers control type with DALi type registery\r
- // also uses introspection to find any properties that need to be registered with type registry\r
- ViewRegistry.Instance.Register(CreateInstance, typeof(VisualView));\r
- }\r
-\r
- public VisualView() : base(typeof(VisualView).Name, CustomViewBehaviour.ViewBehaviourDefault)\r
- {\r
- }\r
-\r
- /// <summary>\r
- /// Override the parent method.\r
- /// </summary>\r
- public override void OnInitialize()\r
- {\r
- //Initialize empty\r
- _visualDictionary = new Dictionary<int, VisualBase>();\r
- _tranformDictionary = new Dictionary<int, PropertyMap>();\r
- }\r
-\r
- /// <summary>\r
- /// Add or update a visual to visual view.\r
- /// </summary>\r
- /// <param name="visualName"> The name of visual to add. If add a existed visual name, the visual will be replaced. </param>\r
- /// <param name="visualMap"> The property map of visual to create. </param>\r
- public void AddVisual(string visualName, VisualMap visualMap)\r
- {\r
- VisualBase visual = null;\r
- int visualIndex = -1;\r
-\r
- /* If the visual had added, then replace it using RegisterVusal. */\r
- //visual.Name = name;\r
- foreach (var item in _visualDictionary)\r
- {\r
- if (item.Value.Name == visualName)\r
- {\r
- /* Find a existed visual, its key also exited. */\r
- visualIndex = item.Key;\r
- UnregisterVisual(visualIndex);\r
- _visualDictionary.Remove(visualIndex);\r
- _tranformDictionary.Remove(visualIndex);\r
- break;\r
- }\r
- }\r
-\r
- if (visualIndex == -1) // The visual is a new one, create index for it. */\r
- {\r
- visualIndex = RegisterProperty(visualName, new PropertyValue(visualName), PropertyAccessMode.ReadWrite);\r
- }\r
-\r
- if (visualIndex > 0)\r
- {\r
- visual = VisualFactory.Get().CreateVisual(visualMap.OutputVisualMap); // Create a visual for the new one.\r
- visual.Name = visualName;\r
- visual.DepthIndex = visualMap.DepthIndex;\r
-\r
- RegisterVisual(visualIndex, visual);\r
-\r
- _visualDictionary.Add(visualIndex, visual);\r
- _tranformDictionary.Add(visualIndex, visualMap.OutputTransformMap);\r
-\r
- RelayoutRequest();\r
- }\r
- }\r
-\r
- /// <summary>\r
- /// Remove a visual by name.\r
- /// </summary>\r
- /// <param name="visualName"> The name of visual to remove. </param>\r
- public void RemoveVisual(string visualName)\r
- {\r
- foreach (var item in _visualDictionary)\r
- {\r
- if (item.Value.Name == visualName)\r
- {\r
- EnableVisual(item.Key, false);\r
- UnregisterVisual(item.Key);\r
- _visualDictionary.Remove(item.Key);\r
- }\r
- }\r
- }\r
-\r
- /// <summary>\r
- /// A visual view control for user add any visual to it.\r
- /// </summary>\r
- /// <returns> The number of visuals. </returns>\r
- public int NumberOfVisuals()\r
- {\r
- return _visualDictionary.Count;\r
- }\r
-\r
- /// <summary>\r
- /// Remove all visuals of visual view.\r
- /// </summary>\r
- public void RemoveAll()\r
- {\r
- _visualDictionary.Clear();\r
- }\r
-\r
- /// <summary>\r
- /// Override method of OnRelayout() for CustomView class.\r
- /// Called after the size negotiation has been finished for this control.\r
- /// The control is expected to assign this given size to itself/its children.\r
- /// Should be overridden by derived classes if they need to layout actors differently after certain operations like add or remove actors, resize or after changing specific properties.\r
- /// Note! As this function is called from inside the size negotiation algorithm, you cannot call RequestRelayout (the call would just be ignored)\r
- /// </summary>\r
- /// <param name="size">The allocated size</param>\r
- /// <param name="container">The control should add actors to this container that it is not able to allocate a size for.</param>\r
- public override void OnRelayout(Vector2 size, RelayoutContainer container)\r
- {\r
- foreach (var item in _visualDictionary)\r
- {\r
- item.Value.SetTransformAndSize(_tranformDictionary[item.Key], size);\r
- EnableVisual(item.Key, true);\r
- }\r
- }\r
- }\r
-\r
-}\r
+// Copyright (c) 2017 Samsung Electronics Co., Ltd.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+namespace Tizen.NUI
+{
+ using System;
+ using System.Runtime.InteropServices;
+ using System.Collections.Generic;
+ using System.Linq;
+
+ /// <summary>
+ /// A visual view control for user add any visual to it.
+ /// Example:
+ /// VisualView _visualView = new VisualView();
+ /// ImageVisualMap imageVisualMap1 = new ImageVisualMap();
+ /// imageVisualMap1.URL = "./NUISample/res/images/image-1.jpg";
+ /// imageVisualMap1.VisualSize = new Vector2( 300.0f, 300.0f );
+ /// imageVisualMap1.Offset = new Vector2( 50.0f, 50.0f );
+ /// imageVisualMap1.OffsetSizeMode = new Vector4( 1.0f, 1.0f, 1.0f, 1.0f );
+ /// imageVisualMap1.Origin = AlignType.TOP_BEGIN;
+ /// imageVisualMap1.AnchorPoint = AlignType.TOP_BEGIN;
+ /// _visualView.AddVisual("imageVisual1", imageVisualMap1);
+ /// </summary>
+ public class VisualView : CustomView
+ {
+ //private LinkedList<VisualBase> _visualList = null;
+ private Dictionary<int, VisualBase> _visualDictionary = null;
+ private Dictionary<int, PropertyMap> _tranformDictionary = null;
+
+ static CustomView CreateInstance()
+ {
+ return new VisualView();
+ }
+
+ // static constructor registers the control type (for user can add kinds of visuals to it)
+ static VisualView()
+ {
+ // ViewRegistry registers control type with DALi type registery
+ // also uses introspection to find any properties that need to be registered with type registry
+ ViewRegistry.Instance.Register(CreateInstance, typeof(VisualView));
+ }
+
+ public VisualView() : base(typeof(VisualView).Name, CustomViewBehaviour.ViewBehaviourDefault)
+ {
+ }
+
+ /// <summary>
+ /// Override the parent method.
+ /// </summary>
+ public override void OnInitialize()
+ {
+ //Initialize empty
+ _visualDictionary = new Dictionary<int, VisualBase>();
+ _tranformDictionary = new Dictionary<int, PropertyMap>();
+ }
+
+ /// <summary>
+ /// Add or update a visual to visual view.
+ /// </summary>
+ /// <param name="visualName"> The name of visual to add. If add a existed visual name, the visual will be replaced. </param>
+ /// <param name="visualMap"> The property map of visual to create. </param>
+ public void AddVisual(string visualName, VisualMap visualMap)
+ {
+ VisualBase visual = null;
+ int visualIndex = -1;
+
+ /* If the visual had added, then replace it using RegisterVusal. */
+ //visual.Name = name;
+ foreach (var item in _visualDictionary)
+ {
+ if (item.Value.Name == visualName)
+ {
+ /* Find a existed visual, its key also exited. */
+ visualIndex = item.Key;
+ UnregisterVisual(visualIndex);
+ _visualDictionary.Remove(visualIndex);
+ _tranformDictionary.Remove(visualIndex);
+ break;
+ }
+ }
+
+ if (visualIndex == -1) // The visual is a new one, create index for it. */
+ {
+ visualIndex = RegisterProperty(visualName, new PropertyValue(visualName), PropertyAccessMode.ReadWrite);
+ }
+
+ if (visualIndex > 0)
+ {
+ visual = VisualFactory.Get().CreateVisual(visualMap.OutputVisualMap); // Create a visual for the new one.
+ visual.Name = visualName;
+ visual.DepthIndex = visualMap.DepthIndex;
+
+ RegisterVisual(visualIndex, visual);
+
+ _visualDictionary.Add(visualIndex, visual);
+ _tranformDictionary.Add(visualIndex, visualMap.OutputTransformMap);
+
+ RelayoutRequest();
+ }
+ }
+
+ /// <summary>
+ /// Remove a visual by name.
+ /// </summary>
+ /// <param name="visualName"> The name of visual to remove. </param>
+ public void RemoveVisual(string visualName)
+ {
+ foreach (var item in _visualDictionary)
+ {
+ if (item.Value.Name == visualName)
+ {
+ EnableVisual(item.Key, false);
+ UnregisterVisual(item.Key);
+ _visualDictionary.Remove(item.Key);
+ }
+ }
+ }
+
+ /// <summary>
+ /// A visual view control for user add any visual to it.
+ /// </summary>
+ /// <returns> The number of visuals. </returns>
+ public int NumberOfVisuals()
+ {
+ return _visualDictionary.Count;
+ }
+
+ /// <summary>
+ /// Remove all visuals of visual view.
+ /// </summary>
+ public void RemoveAll()
+ {
+ _visualDictionary.Clear();
+ }
+
+ /// <summary>
+ /// Override method of OnRelayout() for CustomView class.
+ /// Called after the size negotiation has been finished for this control.
+ /// The control is expected to assign this given size to itself/its children.
+ /// Should be overridden by derived classes if they need to layout actors differently after certain operations like add or remove actors, resize or after changing specific properties.
+ /// Note! As this function is called from inside the size negotiation algorithm, you cannot call RequestRelayout (the call would just be ignored)
+ /// </summary>
+ /// <param name="size">The allocated size</param>
+ /// <param name="container">The control should add actors to this container that it is not able to allocate a size for.</param>
+ public override void OnRelayout(Vector2 size, RelayoutContainer container)
+ {
+ foreach (var item in _visualDictionary)
+ {
+ item.Value.SetTransformAndSize(_tranformDictionary[item.Key], size);
+ EnableVisual(item.Key, true);
+ }
+ }
+ }
+
+}