using System;
/// <summary>
- /// Class for event arguments of the badge event
+ /// The class for event arguments of the badge event.
/// </summary>
public class BadgeEventArgs : EventArgs
{
}
/// <summary>
- /// Enumeration for badge action.
+ /// Enumeration for the badge action.
/// </summary>
- /// <since_tizen>3</since_tizen>
+ /// <since_tizen> 3 </since_tizen>
public enum Action : int
{
/// <summary>
- /// Badge was added.
+ /// The badge was added.
/// </summary>
Add = 0,
/// <summary>
- /// Badge was removed.
+ /// The badge was removed.
/// </summary>
Remove,
/// <summary>
- /// Badge was updated.
+ /// The badge was updated.
/// </summary>
Update,
}
/// <summary>
- /// Property for Badge object.
+ /// The property for the badge object.
/// </summary>
- /// <since_tizen>3</since_tizen>
+ /// <since_tizen> 3 </since_tizen>
public Badge Badge { get; internal set; }
/// <summary>
- /// Property for Action value.
+ /// The property for the action value.
/// </summary>
- /// <since_tizen>3</since_tizen>
+ /// <since_tizen> 3 </since_tizen>
public Action Reason { get; internal set; }
}
}