#version 450\r
\r
layout(constant_id = 3) const int a = 2;\r
-\r
-uniform float f;\r
+layout(location = 2) uniform float f;\r
+layout(location = 4, binding = 1) uniform sampler2D s1;\r
+layout(binding = 2) uniform sampler2D s2;\r
\r
void main()\r
{\r