-//float4x4 World;\r
-//float4x4 View;\r
-//float4x4 Projection;\r
-//\r
-//float4 AmbientColor = float4(1, 1, 1, 1);\r
-//float AmbientIntensity = 0.1;\r
-//\r
-//float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0\r
-//{\r
-// return AmbientColor * AmbientIntensity;\r
-//}\r
+float4 AmbientColor = float4(1, 0.5, 0, 1);
+float AmbientIntensity = 0.1;
+
+float4 PixelShaderFunction(float4 input) : COLOR0
+{
+ return input * AmbientIntensity + AmbientColor;
+ return input * input + input * input;
+ return input + input * input + input;
+ return ++input * -+-+--input;
+ return input++ + ++input;
+ return sin(input);
+}