SPV GLSL.std.450: Add needed smear operations for min, max, clamp, mix, step, and...
[platform/upstream/glslang.git] / Test / baseResults / spv.texture.frag.out
index cbbd0c4..b47200e 100755 (executable)
@@ -8,12 +8,12 @@ Linked fragment stage:
 
 // Module Version 10000
 // Generated by (magic number): 80001
-// Id's are bound by 290
+// Id's are bound by 291
 
                               Capability Shader
                1:             ExtInstImport  "GLSL.std.450"
                               MemoryModel Logical GLSL450
-                              EntryPoint Fragment 4  "main" 289 47
+                              EntryPoint Fragment 4  "main" 290 47
                               ExecutionMode 4 OriginLowerLeft
                               Source GLSL 130
                               Name 4  "main"
@@ -39,8 +39,8 @@ Linked fragment stage:
                               Name 276  "gl_FragColor"
                               Name 279  "u"
                               Name 282  "blend"
-                              Name 288  "scale"
-                              Name 289  "t"
+                              Name 289  "scale"
+                              Name 290  "t"
                2:             TypeVoid
                3:             TypeFunction 2
                6:             TypeFloat 32
@@ -103,9 +103,9 @@ Linked fragment stage:
           279(u):    278(ptr) Variable UniformConstant
              281:             TypePointer UniformConstant 6(float)
       282(blend):    281(ptr) Variable UniformConstant
-             287:             TypePointer UniformConstant 45(fvec2)
-      288(scale):    287(ptr) Variable UniformConstant
-          289(t):     46(ptr) Variable Input
+             288:             TypePointer UniformConstant 45(fvec2)
+      289(scale):    288(ptr) Variable UniformConstant
+          290(t):     46(ptr) Variable Input
          4(main):           2 Function None 3
                5:             Label
    8(blendscale):      7(ptr) Variable Function
@@ -370,7 +370,8 @@ Linked fragment stage:
              283:    6(float) Load 282(blend)
              284:    6(float) Load 8(blendscale)
              285:    6(float) FMul 283 284
-             286:   22(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 277 280 285
-                              Store 276(gl_FragColor) 286
+             286:   22(fvec4) CompositeConstruct 285 285 285 285
+             287:   22(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 277 280 286
+                              Store 276(gl_FragColor) 287
                               Return
                               FunctionEnd