spv.400.frag
// Module Version 10000
// Generated by (magic number): 8000a
-// Id's are bound by 1118
+// Id's are bound by 1122
Capability Shader
Capability Geometry
Capability SampledRect
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 13 1027 1033 1038 1050 1076 1097 1099 1105 1107 1116
+ EntryPoint Fragment 4 "main" 13 1027 1033 1038 1054 1080 1101 1103 1109 1111 1120
ExecutionMode 4 OriginUpperLeft
Source GLSL 400
SourceExtension "GL_ARB_separate_shader_objects"
Name 1027 "i"
Name 1033 "c2D"
Name 1038 "gl_ClipDistance"
- Name 1050 "uoutp"
- Name 1054 "samp2dr"
- Name 1076 "ioutp"
- Name 1080 "isamp2DA"
- Name 1097 "gl_FragCoord"
- Name 1099 "vl2"
- Name 1105 "uo"
- Name 1107 "u"
- Name 1115 "id"
- Name 1116 "gl_PrimitiveID"
+ Name 1054 "uoutp"
+ Name 1058 "samp2dr"
+ Name 1080 "ioutp"
+ Name 1084 "isamp2DA"
+ Name 1101 "gl_FragCoord"
+ Name 1103 "vl2"
+ Name 1109 "uo"
+ Name 1111 "u"
+ Name 1119 "id"
+ Name 1120 "gl_PrimitiveID"
Decorate 13(outp) Location 1
Decorate 17(u2drs) DescriptorSet 0
Decorate 17(u2drs) Binding 3
Decorate 1027(i) Location 1
Decorate 1033(c2D) Location 0
Decorate 1038(gl_ClipDistance) BuiltIn ClipDistance
- Decorate 1050(uoutp) Location 3
- Decorate 1054(samp2dr) DescriptorSet 0
- Decorate 1054(samp2dr) Binding 1
- Decorate 1076(ioutp) Location 2
- Decorate 1080(isamp2DA) DescriptorSet 0
- Decorate 1080(isamp2DA) Binding 2
- Decorate 1097(gl_FragCoord) BuiltIn FragCoord
- Decorate 1099(vl2) Location 6
- Decorate 1105(uo) Location 0
- Decorate 1107(u) Flat
- Decorate 1107(u) Location 2
- Decorate 1116(gl_PrimitiveID) Flat
- Decorate 1116(gl_PrimitiveID) BuiltIn PrimitiveId
+ Decorate 1054(uoutp) Location 3
+ Decorate 1058(samp2dr) DescriptorSet 0
+ Decorate 1058(samp2dr) Binding 1
+ Decorate 1080(ioutp) Location 2
+ Decorate 1084(isamp2DA) DescriptorSet 0
+ Decorate 1084(isamp2DA) Binding 2
+ Decorate 1101(gl_FragCoord) BuiltIn FragCoord
+ Decorate 1103(vl2) Location 6
+ Decorate 1109(uo) Location 0
+ Decorate 1111(u) Flat
+ Decorate 1111(u) Location 2
+ Decorate 1120(gl_PrimitiveID) Flat
+ Decorate 1120(gl_PrimitiveID) BuiltIn PrimitiveId
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
1038(gl_ClipDistance): 1037(ptr) Variable Input
1039: TypePointer Input 10(float)
1043: TypeVector 10(float) 3
- 1048: TypeVector 32(int) 4
- 1049: TypePointer Output 1048(ivec4)
- 1050(uoutp): 1049(ptr) Variable Output
- 1051: TypeImage 32(int) Rect sampled format:Unknown
- 1052: TypeSampledImage 1051
- 1053: TypePointer UniformConstant 1052
- 1054(samp2dr): 1053(ptr) Variable UniformConstant
- 1057: 32(int) Constant 4
- 1058: TypeArray 24(ivec2) 1057
- 1059: 24(ivec2) ConstantComposite 966 970
- 1060: 23(int) Constant 15
- 1061: 23(int) Constant 16
- 1062: 24(ivec2) ConstantComposite 1060 1061
- 1063: 23(int) Constant 4294967294
- 1064: 23(int) Constant 0
- 1065: 24(ivec2) ConstantComposite 1063 1064
- 1066: 1058 ConstantComposite 1059 27 1062 1065
- 1074: TypeVector 23(int) 4
- 1075: TypePointer Output 1074(ivec4)
- 1076(ioutp): 1075(ptr) Variable Output
- 1077: TypeImage 23(int) 2D array sampled format:Unknown
- 1078: TypeSampledImage 1077
- 1079: TypePointer UniformConstant 1078
- 1080(isamp2DA): 1079(ptr) Variable UniformConstant
- 1082: 10(float) Constant 1036831949
- 1083: 1043(fvec3) ConstantComposite 1082 1082 1082
- 1084: 24(ivec2) ConstantComposite 966 966
- 1096: TypePointer Input 11(fvec4)
-1097(gl_FragCoord): 1096(ptr) Variable Input
- 1099(vl2): 1096(ptr) Variable Input
- 1104: TypePointer Output 32(int)
- 1105(uo): 1104(ptr) Variable Output
- 1106: TypePointer Input 32(int)
- 1107(u): 1106(ptr) Variable Input
- 1114: TypePointer Function 23(int)
-1116(gl_PrimitiveID): 1026(ptr) Variable Input
+ 1052: TypeVector 32(int) 4
+ 1053: TypePointer Output 1052(ivec4)
+ 1054(uoutp): 1053(ptr) Variable Output
+ 1055: TypeImage 32(int) Rect sampled format:Unknown
+ 1056: TypeSampledImage 1055
+ 1057: TypePointer UniformConstant 1056
+ 1058(samp2dr): 1057(ptr) Variable UniformConstant
+ 1061: 32(int) Constant 4
+ 1062: TypeArray 24(ivec2) 1061
+ 1063: 24(ivec2) ConstantComposite 966 970
+ 1064: 23(int) Constant 15
+ 1065: 23(int) Constant 16
+ 1066: 24(ivec2) ConstantComposite 1064 1065
+ 1067: 23(int) Constant 4294967294
+ 1068: 23(int) Constant 0
+ 1069: 24(ivec2) ConstantComposite 1067 1068
+ 1070: 1062 ConstantComposite 1063 27 1066 1069
+ 1078: TypeVector 23(int) 4
+ 1079: TypePointer Output 1078(ivec4)
+ 1080(ioutp): 1079(ptr) Variable Output
+ 1081: TypeImage 23(int) 2D array sampled format:Unknown
+ 1082: TypeSampledImage 1081
+ 1083: TypePointer UniformConstant 1082
+ 1084(isamp2DA): 1083(ptr) Variable UniformConstant
+ 1086: 10(float) Constant 1036831949
+ 1087: 1043(fvec3) ConstantComposite 1086 1086 1086
+ 1088: 24(ivec2) ConstantComposite 966 966
+ 1100: TypePointer Input 11(fvec4)
+1101(gl_FragCoord): 1100(ptr) Variable Input
+ 1103(vl2): 1100(ptr) Variable Input
+ 1108: TypePointer Output 32(int)
+ 1109(uo): 1108(ptr) Variable Output
+ 1110: TypePointer Input 32(int)
+ 1111(u): 1110(ptr) Variable Input
+ 1118: TypePointer Function 23(int)
+1120(gl_PrimitiveID): 1026(ptr) Variable Input
4(main): 2 Function None 3
5: Label
1019(v): 1018(ptr) Variable Function
- 1115(id): 1114(ptr) Variable Function
+ 1119(id): 1118(ptr) Variable Function
1028: 23(int) Load 1027(i)
1030: 1029(ptr) AccessChain 1025(arrayedSampler) 1028
1031: 1021 Load 1030
Store 1042 1041
1044: 11(fvec4) Load 1019(v)
1045: 1043(fvec3) VectorShuffle 1044 1044 1 2 3
- 1046: 11(fvec4) Load 13(outp)
- 1047: 11(fvec4) VectorShuffle 1046 1045 0 4 5 6
- Store 13(outp) 1047
- 1055: 1052 Load 1054(samp2dr)
- 1056: 20(fvec2) Load 1033(c2D)
- 1067: 1048(ivec4) ImageGather 1055 1056 970 ConstOffsets 1066
- Store 1050(uoutp) 1067
- 1068: 1029(ptr) AccessChain 1025(arrayedSampler) 1064
- 1069: 1021 Load 1068
- 1070: 20(fvec2) Load 1033(c2D)
- 1071: 11(fvec4) ImageGather 1069 1070 1064
- 1072: 11(fvec4) Load 13(outp)
- 1073: 11(fvec4) FAdd 1072 1071
- Store 13(outp) 1073
- 1081: 1078 Load 1080(isamp2DA)
- 1085: 1074(ivec4) ImageGather 1081 1083 25 ConstOffset 1084
- Store 1076(ioutp) 1085
- 1086: 1078 Load 1080(isamp2DA)
- 1087: 1074(ivec4) ImageGather 1086 1083 25 ConstOffset 1084
- 1088: 1074(ivec4) Load 1076(ioutp)
- 1089: 1074(ivec4) IAdd 1088 1087
- Store 1076(ioutp) 1089
- 1090: 1078 Load 1080(isamp2DA)
- 1091: 23(int) Load 1027(i)
- 1092: 24(ivec2) CompositeConstruct 1091 1091
- 1093: 1074(ivec4) ImageGather 1090 1083 1064 Offset 1092
- 1094: 1074(ivec4) Load 1076(ioutp)
- 1095: 1074(ivec4) IAdd 1094 1093
- Store 1076(ioutp) 1095
- 1098: 11(fvec4) Load 1097(gl_FragCoord)
- 1100: 11(fvec4) Load 1099(vl2)
- 1101: 11(fvec4) FAdd 1098 1100
- 1102: 11(fvec4) Load 13(outp)
- 1103: 11(fvec4) FAdd 1102 1101
- Store 13(outp) 1103
- 1108: 32(int) Load 1107(u)
- 1109: 23(int) Load 1027(i)
- 1110: 32(int) Bitcast 1109
- 1111: 32(int) UMod 1108 1110
- Store 1105(uo) 1111
- 1112: 2 FunctionCall 6(foo23()
- 1113: 2 FunctionCall 8(doubles()
- 1117: 23(int) Load 1116(gl_PrimitiveID)
- Store 1115(id) 1117
+ 1046: 34(ptr) AccessChain 13(outp) 954
+ 1047: 10(float) CompositeExtract 1045 0
+ Store 1046 1047
+ 1048: 34(ptr) AccessChain 13(outp) 958
+ 1049: 10(float) CompositeExtract 1045 1
+ Store 1048 1049
+ 1050: 34(ptr) AccessChain 13(outp) 962
+ 1051: 10(float) CompositeExtract 1045 2
+ Store 1050 1051
+ 1059: 1056 Load 1058(samp2dr)
+ 1060: 20(fvec2) Load 1033(c2D)
+ 1071: 1052(ivec4) ImageGather 1059 1060 970 ConstOffsets 1070
+ Store 1054(uoutp) 1071
+ 1072: 1029(ptr) AccessChain 1025(arrayedSampler) 1068
+ 1073: 1021 Load 1072
+ 1074: 20(fvec2) Load 1033(c2D)
+ 1075: 11(fvec4) ImageGather 1073 1074 1068
+ 1076: 11(fvec4) Load 13(outp)
+ 1077: 11(fvec4) FAdd 1076 1075
+ Store 13(outp) 1077
+ 1085: 1082 Load 1084(isamp2DA)
+ 1089: 1078(ivec4) ImageGather 1085 1087 25 ConstOffset 1088
+ Store 1080(ioutp) 1089
+ 1090: 1082 Load 1084(isamp2DA)
+ 1091: 1078(ivec4) ImageGather 1090 1087 25 ConstOffset 1088
+ 1092: 1078(ivec4) Load 1080(ioutp)
+ 1093: 1078(ivec4) IAdd 1092 1091
+ Store 1080(ioutp) 1093
+ 1094: 1082 Load 1084(isamp2DA)
+ 1095: 23(int) Load 1027(i)
+ 1096: 24(ivec2) CompositeConstruct 1095 1095
+ 1097: 1078(ivec4) ImageGather 1094 1087 1068 Offset 1096
+ 1098: 1078(ivec4) Load 1080(ioutp)
+ 1099: 1078(ivec4) IAdd 1098 1097
+ Store 1080(ioutp) 1099
+ 1102: 11(fvec4) Load 1101(gl_FragCoord)
+ 1104: 11(fvec4) Load 1103(vl2)
+ 1105: 11(fvec4) FAdd 1102 1104
+ 1106: 11(fvec4) Load 13(outp)
+ 1107: 11(fvec4) FAdd 1106 1105
+ Store 13(outp) 1107
+ 1112: 32(int) Load 1111(u)
+ 1113: 23(int) Load 1027(i)
+ 1114: 32(int) Bitcast 1113
+ 1115: 32(int) UMod 1112 1114
+ Store 1109(uo) 1115
+ 1116: 2 FunctionCall 6(foo23()
+ 1117: 2 FunctionCall 8(doubles()
+ 1121: 23(int) Load 1120(gl_PrimitiveID)
+ Store 1119(id) 1121
Return
FunctionEnd
6(foo23(): 2 Function None 3