0:? Linker Objects
0:? 'iv3' (smooth in highp 2-component vector of float)
-
-Linked fragment stage:
-
-ERROR: Linking fragment stage: Types must match:
- glass: "uniform 3-component vector of float" versus "uniform 2-component vector of float"
-ERROR: Linking fragment stage: Interpolation and auxiliary storage qualifiers must match:
- cup: "smooth in 4-component vector of float" versus "flat in 4-component vector of float"
-ERROR: Linking fragment stage: Initializers must match:
- cv3e
-ERROR: Linking fragment stage: Initializers must match:
- um2e
-ERROR: Linking fragment stage: Initializers must match:
- se
-ERROR: Linking fragment stage: Cannot mix ES profile with non-ES profile shaders
-
-ERROR: Linking fragment stage: Types must match:
-ERROR: Linking fragment stage: Precision qualifiers must match:
- iv3: "smooth in 3-component vector of float" versus "smooth in highp 2-component vector of float"
-
-Shader version: 300
-Requested GL_OES_EGL_image_external
-Requested GL_OES_standard_derivatives
-Requested GL_OES_texture_3D
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child (temp 4-component vector of float)
-0:8 'a' (global 4-component vector of float)
-0:8 vector-scale (temp 4-component vector of float)
-0:8 Constant:
-0:8 8.000000
-0:8 'uv4' (uniform 4-component vector of float)
-0:13 Function Definition: main( (global void)
-0:13 Function Parameters:
-0:17 Sequence
-0:17 move second child to first child (temp 4-component vector of float)
-0:17 'b' (global 4-component vector of float)
-0:17 vector-scale (temp 4-component vector of float)
-0:17 Constant:
-0:17 8.000000
-0:17 'a' (global 4-component vector of float)
-0:19 Function Definition: foo(mf22; (global 2-component vector of int)
-0:19 Function Parameters:
-0:19 'm' (in 2X2 matrix of float)
-0:21 Sequence
-0:21 Branch: Return with expression
-0:21 Convert float to int (temp 2-component vector of int)
-0:21 direct index (temp 2-component vector of float)
-0:21 'm' (in 2X2 matrix of float)
-0:21 Constant:
-0:21 0 (const int)
-0:24 Sequence
-0:24 move second child to first child (temp 4-component vector of float)
-0:24 'c' (global 4-component vector of float)
-0:24 component-wise multiply (temp 4-component vector of float)
-0:24 'b' (global 4-component vector of float)
-0:24 'b' (global 4-component vector of float)
-0:8 Sequence
-0:8 move second child to first child (temp 4-component vector of float)
-0:8 'd' (global 4-component vector of float)
-0:8 vector-scale (temp 4-component vector of float)
-0:8 Constant:
-0:8 8.000000
-0:8 'uv4' (uniform 4-component vector of float)
-0:13 Sequence
-0:13 move second child to first child (temp 4-component vector of float)
-0:13 'e' (global 4-component vector of float)
-0:13 vector-scale (temp 4-component vector of float)
-0:13 Constant:
-0:13 8.000000
-0:13 'd' (global 4-component vector of float)
-0:15 Function Definition: foo( (global 2-component vector of int)
-0:15 Function Parameters:
-0:17 Sequence
-0:17 Branch: Return with expression
-0:17 Constant:
-0:17 2 (const int)
-0:17 2 (const int)
-0:20 Sequence
-0:20 move second child to first child (temp 4-component vector of float)
-0:20 'f' (global 4-component vector of float)
-0:20 component-wise multiply (temp 4-component vector of float)
-0:20 'e' (global 4-component vector of float)
-0:20 'e' (global 4-component vector of float)
-0:? Linker Objects
-0:? 'uv4' (uniform 4-component vector of float)
-0:? 'glass' (uniform 3-component vector of float)
-0:? 'ci' (const int)
-0:? 8 (const int)
-0:? 'a' (global 4-component vector of float)
-0:? 'iv3' (smooth in 3-component vector of float)
-0:? 'cup' (smooth in 4-component vector of float)
-0:? 'b' (global 4-component vector of float)
-0:? 'c' (global 4-component vector of float)
-0:? 'cv3' (const 3-component vector of float)
-0:? 43.000000
-0:? 0.340000
-0:? 9.900000
-0:? 'cv3n' (const 3-component vector of float)
-0:? 43.000000
-0:? 0.340000
-0:? 9.900000
-0:? 'cv3e' (const 3-component vector of float)
-0:? 43.000000
-0:? 0.340000
-0:? 9.900000
-0:? 'um2' (uniform 2X2 matrix of float)
-0:? 4.000000
-0:? 0.000000
-0:? 0.000000
-0:? 4.000000
-0:? 'um2n' (uniform 2X2 matrix of float)
-0:? 4.000000
-0:? 0.000000
-0:? 0.000000
-0:? 4.000000
-0:? 'um2e' (uniform 2X2 matrix of float)
-0:? 4.000000
-0:? 0.000000
-0:? 0.000000
-0:? 4.000000
-0:? 's' (uniform structure{global int a, global float b})
-0:? 82 (const int)
-0:? 3.900000
-0:? 'sn' (uniform structure{global int a, global float b})
-0:? 82 (const int)
-0:? 3.900000
-0:? 'se' (uniform structure{global int a, global float b})
-0:? 82 (const int)
-0:? 3.900000
-0:? 'd' (global 4-component vector of float)
-0:? 'e' (global 4-component vector of float)
-0:? 'f' (global 4-component vector of float)
+ERROR: Cannot mix ES profile with non-ES profile shaders