Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:46 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:46 Function Parameters:
0:? Sequence
0:65 Sequence
0:164 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:276 move second child to first child (temp 4-component vector of float)
0:276 Color: direct index for structure (temp 4-component vector of float)
-0:276 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:276 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:276 Constant:
0:276 0 (const int)
0:276 Constant:
0:276 1.000000
0:276 1.000000
0:277 move second child to first child (temp float)
-0:277 Depth: direct index for structure (temp float FragDepth)
-0:277 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:277 Depth: direct index for structure (temp float)
+0:277 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:277 Constant:
0:277 1 (const int)
0:277 Constant:
0:279 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:279 Color: direct index for structure (temp 4-component vector of float)
-0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:279 Constant:
0:279 0 (const int)
0:279 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
-0:279 Depth: direct index for structure (temp float FragDepth)
-0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 Depth: direct index for structure (temp float)
+0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:279 Constant:
0:279 1 (const int)
0:279 Branch: Return
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:46 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:46 Function Parameters:
0:? Sequence
0:65 Sequence
0:164 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:276 move second child to first child (temp 4-component vector of float)
0:276 Color: direct index for structure (temp 4-component vector of float)
-0:276 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:276 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:276 Constant:
0:276 0 (const int)
0:276 Constant:
0:276 1.000000
0:276 1.000000
0:277 move second child to first child (temp float)
-0:277 Depth: direct index for structure (temp float FragDepth)
-0:277 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:277 Depth: direct index for structure (temp float)
+0:277 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:277 Constant:
0:277 1 (const int)
0:277 Constant:
0:279 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:279 Color: direct index for structure (temp 4-component vector of float)
-0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:279 Constant:
0:279 0 (const int)
0:279 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
-0:279 Depth: direct index for structure (temp float FragDepth)
-0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 Depth: direct index for structure (temp float)
+0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:279 Constant:
0:279 1 (const int)
0:279 Branch: Return
Decorate 482(g_tTex2dmsf4a) DescriptorSet 0
Decorate 496(g_tTex2dmsi4a) DescriptorSet 0
Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
- MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 534(Color) Location 0
Decorate 538(Depth) BuiltIn FragDepth
Decorate 544(g_sSamp) DescriptorSet 0