0:? Linker Objects
0:? 'varyingColor' (smooth in mediump 4-component vector of float)
-
-Linked fragment stage:
-
-
-Shader version: 100
-0:? Sequence
-0:5 Function Definition: main( (global void)
-0:5 Function Parameters:
-0:7 Sequence
-0:7 move second child to first child (temp mediump 4-component vector of float)
-0:7 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
-0:7 Function Call: calculateColor( (global mediump 4-component vector of float)
-0:5 Function Definition: calculateColor( (global mediump 4-component vector of float)
-0:5 Function Parameters:
-0:7 Sequence
-0:7 Branch: Return with expression
-0:7 vector-scale (temp mediump 4-component vector of float)
-0:7 'varyingColor' (smooth in mediump 4-component vector of float)
-0:7 Constant:
-0:7 0.500000
-0:? Linker Objects
-0:? 'varyingColor' (smooth in mediump 4-component vector of float)
+ERROR: Cannot attach multiple ES shaders of the same type to a single program