Merge pull request #3015 from spnda/remove_nv_c_interface
[platform/upstream/glslang.git] / Test / 430.vert
index 3b2ebf6..84c3220 100644 (file)
@@ -71,7 +71,7 @@ layout(std140) uniform blocke {
     layout(offset = 32) vec3   b;                          // ERROR\r
 } spinste;\r
 \r
-int aconste[gl_MaxTransformFeedbackBuffers];               // ERROR ??\r
+int aconste[gl_MaxTransformFeedbackBuffers];               // ERROR\r
 int bconste[gl_MaxTransformFeedbackInterleavedComponents]; // ERROR\r
 \r
 out bblck2 {\r
@@ -114,13 +114,13 @@ int bconst[gl_MaxTransformFeedbackInterleavedComponents];
 const int start2 = 5;\r
 layout(location = start2 * start2 - 2 - 4) in vec4 v6;\r
 \r
-layout(location = 28) in inblock2 {\r
+layout(location = 28) in inblock2 {  // ERROR, input block in vertex shader, other errors are valid checks still...\r
     bool b1;\r
     float f1;\r
     layout(location = 25) float f2;\r
 } ininst2;\r
 \r
-in ublock4 {\r
+in ublock4 {                         // ERROR, input block in vertex shader, other errors are valid checks still...\r
     layout(location = 50) float f1;\r
     layout(location = 51) float f2;\r
 } in4;\r
@@ -142,3 +142,82 @@ out bblck5 {
     layout(xfb_offset=0) vec4 bbv1;\r
     layout(xfb_stride=80, xfb_buffer=1, xfb_offset=64) vec4 bbv2;\r
 } bbinst5;\r
+\r
+shared vec4 sharedv;                // ERROR\r
+\r
+void fooBarrier()\r
+{\r
+    barrier();                       // ERROR\r
+    memoryBarrier();\r
+    memoryBarrierAtomicCounter();\r
+    memoryBarrierBuffer();\r
+    memoryBarrierShared();           // ERROR\r
+    memoryBarrierImage();\r
+    groupMemoryBarrier();            // ERROR\r
+}\r
+\r
+buffer vec4 v;  // ERROR\r
+\r
+uniform sampler2DMS s2dms;\r
+uniform usampler2DMSArray us2dmsa;\r
+layout(rgba32i) uniform iimage2DMS ii2dms;\r
+layout(rgba32f) uniform image2DMSArray i2dmsa;\r
+\r
+void fooq()\r
+{\r
+    int s = textureSamples(s2dms); // ERROR\r
+    s += textureSamples(us2dmsa);  // ERROR\r
+    s += imageSamples(ii2dms);     // ERROR\r
+    s += imageSamples(i2dmsa);     // ERROR\r
+}\r
+\r
+#extension GL_ARB_shader_texture_image_samples : enable\r
+\r
+void fooq2()\r
+{\r
+    int s = textureSamples(s2dms);\r
+    s += textureSamples(us2dmsa); \r
+    s += imageSamples(ii2dms);    \r
+    s += imageSamples(i2dmsa);    \r
+}\r
+\r
+uniform sampler1D samp1D;\r
+uniform usampler2D usamp2D;\r
+uniform isampler3D isamp3D;\r
+uniform isamplerCube isampCube; \r
+uniform isampler1DArray isamp1DA;\r
+uniform sampler2DArray samp2DA;\r
+uniform usamplerCubeArray usampCubeA;\r
+\r
+uniform sampler1DShadow samp1Ds;\r
+uniform sampler2DShadow samp2Ds;\r
+uniform samplerCubeShadow sampCubes;\r
+uniform sampler1DArrayShadow samp1DAs;\r
+uniform sampler2DArrayShadow samp2DAs;\r
+uniform samplerCubeArrayShadow sampCubeAs;\r
+\r
+uniform samplerBuffer sampBuf;\r
+uniform sampler2DRect sampRect;\r
+\r
+void qlod()\r
+{\r
+    int levels;\r
+\r
+    levels = textureQueryLevels(samp1D);\r
+    levels = textureQueryLevels(usamp2D);\r
+    levels = textureQueryLevels(isamp3D);\r
+    levels = textureQueryLevels(isampCube);\r
+    levels = textureQueryLevels(isamp1DA);\r
+    levels = textureQueryLevels(samp2DA);\r
+    levels = textureQueryLevels(usampCubeA);\r
+\r
+    levels = textureQueryLevels(samp1Ds);\r
+    levels = textureQueryLevels(samp2Ds);\r
+    levels = textureQueryLevels(sampCubes);\r
+    levels = textureQueryLevels(samp1DAs);\r
+    levels = textureQueryLevels(samp2DAs);\r
+    levels = textureQueryLevels(sampCubeAs);\r
+\r
+    levels = textureQueryLevels(sampBuf);    // ERROR\r
+    levels = textureQueryLevels(sampRect);   // ERROR\r
+}\r