\r
#extension GL_ARB_separate_shader_objects : enable\r
\r
-in gl_PerVertex // ERROR, no size\r
+in gl_PerVertex\r
{\r
float gl_ClipDistance[1];\r
} gl_in[];\r
#extension GL_EXT_device_group : enable
#endif
-#ifdef GL_EXT_device_group
+#ifdef GL_EXT_multiview
#extension GL_EXT_multiview : enable
#endif