\r
#extension GL_ARB_separate_shader_objects : enable\r
\r
-in gl_PerVertex // ERROR, no size\r
+in gl_PerVertex\r
{\r
float gl_ClipDistance[1];\r
} gl_in[];\r
patch in pinbn {\r
int a;\r
} pinbi;\r
+
+void devi()
+{
+ gl_DeviceIndex; // ERROR, no extension
+ gl_ViewIndex; // ERROR, no extension
+}
+
+#ifdef GL_EXT_device_group
+#extension GL_EXT_device_group : enable
+#endif
+
+#ifdef GL_EXT_multiview
+#extension GL_EXT_multiview : enable
+#endif
+
+void devie()
+{
+ gl_DeviceIndex;
+ gl_ViewIndex;
+}