#include <sstream>
#include <cctype>
-#include "ResourceLimits.h"
+#include "glslang/Public/ResourceLimits.h"
-namespace glslang {
+TBuiltInResource Resources;
const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
}
}
-} // end namespace glslang
+TBuiltInResource* GetResources()
+{
+ return &Resources;
+}
+
+const TBuiltInResource* GetDefaultResources()
+{
+ return &DefaultTBuiltInResource;
+}