virtual void paint(PaintInfo&, const LayoutPoint&);
virtual LayoutRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) const;
- virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, LayoutRect&, bool fixed = false) const;
+ virtual void computeFloatRectForRepaint(RenderBoxModelObject* repaintContainer, FloatRect&, bool fixed = false) const;
virtual bool requiresLayer() const { return false; }
virtual void layout();