class TextureMapper;
class BitmapTexture;
+class Image;
class TextureMapperPlatformLayer {
public:
virtual void paintToTextureMapper(TextureMapper*, const FloatRect&, const TransformationMatrix& modelViewMatrix = TransformationMatrix(), float opacity = 1.0, BitmapTexture* mask = 0) const = 0;
-#if USE(TIZEN_TEXTURE_MAPPER)
+#if ENABLE(TIZEN_WEBKIT2)
virtual PassRefPtr<Image> paintToImage() =0;
#endif
};