::glDeleteFramebuffersEXT(1, &m_fbo);
}
-void GraphicsContext3D::makeContextCurrent()
+bool GraphicsContext3D::makeContextCurrent()
{
if (!m_private)
- return;
- m_private->makeContextCurrent();
+ return false;
+ return m_private->makeContextCurrent();
}
PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D()