virtual GC3Dboolean isVertexArrayOES(Platform3DObject) { return false; }
virtual void bindVertexArrayOES(Platform3DObject) {}
+#if ENABLE(TIZEN_DAILY_UPVERSIONING)
+ // GL_ANGLE_translated_shader_source
+ virtual String getTranslatedShaderSourceANGLE(Platform3DObject) {}
+#endif
+
EGLImageKHR createEGLImage(int width, int height);
bool destroyEGLImage(EGLImageKHR);