static PassRefPtr<Canvas2DLayerChromium> create(GraphicsContext3D*);
virtual ~Canvas2DLayerChromium();
virtual bool drawsContent() const;
- virtual void updateCompositorResources(GraphicsContext3D*, TextureAllocator*);
+ virtual void updateCompositorResources(GraphicsContext3D*, CCTextureUpdater&);
- void setTextureChanged();
+ virtual void contentChanged();
private:
explicit Canvas2DLayerChromium(GraphicsContext3D*);