return buffer.release();
}
+#if !USE(CG)
+void GraphicsContext::platformApplyDeviceScaleFactor()
+{
+}
+#endif
+
+void GraphicsContext::applyDeviceScaleFactor(float deviceScaleFactor)
+{
+ scale(FloatSize(deviceScaleFactor, deviceScaleFactor));
+ platformApplyDeviceScaleFactor();
+}
+
}