bool returnByValue,
RefPtr<InspectorObject>* result,
bool* wasThrown);
+ void getFunctionLocation(ErrorString*, const String& functionId, RefPtr<InspectorObject>* result);
void getProperties(ErrorString*, const String& objectId, bool ownProperties, RefPtr<InspectorArray>* result);
Node* nodeForObjectId(const String& objectId);
void releaseObject(const String& objectId);