#include "V8Uint32Array.h"
#include "V8Uint8Array.h"
#include "V8WebGLBuffer.h"
+#include "V8WebGLDebugRendererInfo.h"
+#include "V8WebGLDebugShaders.h"
#include "V8WebGLFramebuffer.h"
#include "V8WebGLProgram.h"
#include "V8WebGLRenderbuffer.h"
extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension));
referenceName = "oesVertexArrayObjectName";
break;
+ case WebGLExtension::WebGLDebugRendererInfoName:
+ extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension));
+ referenceName = "webGLDebugRendererInfoName";
+ break;
+ case WebGLExtension::WebGLDebugShadersName:
+ extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension));
+ referenceName = "webGLDebugShadersName";
+ break;
}
ASSERT(!extensionObject.IsEmpty());
V8DOMWrapper::setNamedHiddenReference(contextObject, referenceName, extensionObject);