const std::vector<Block*>& getBlocks() const { return blocks; }
void addLocalVariable(std::unique_ptr<Instruction> inst);
Id getReturnType() const { return functionInstruction.getTypeId(); }
+ Id getFuncId() const { return functionInstruction.getResultId(); }
void setReturnPrecision(Decoration precision)
{
if (precision == DecorationRelaxedPrecision)