=======
[![Build Status](https://travis-ci.org/KhronosGroup/glslang.svg?branch=master)](https://travis-ci.org/KhronosGroup/glslang)
+[![Build status](https://ci.appveyor.com/api/projects/status/q6fi9cb0qnhkla68/branch/master?svg=true)](https://ci.appveyor.com/project/Khronoswebmaster/glslang/branch/master)
An OpenGL and OpenGL ES shader front end and validator.
-There are two components:
+There are several components:
-1. A front-end library for programmatic parsing of GLSL/ESSL into an AST.
+1. A GLSL/ESSL front-end for reference validation and translation of GLSL/ESSL into an AST.
-2. A standalone wrapper, `glslangValidator`, that can be used as a shader
- validation tool.
+2. An HLSL front-end for translation of a broad generic HLL into the AST. See [issue 362](https://github.com/KhronosGroup/glslang/issues/362) and [issue 701](https://github.com/KhronosGroup/glslang/issues/701) for current status.
+
+3. A SPIR-V back end for translating the AST to SPIR-V.
+
+4. A standalone wrapper, `glslangValidator`, that can be used as a command-line tool for the above.
How to add a feature protected by a version/extension/stage/profile: See the
comment in `glslang/MachineIndependent/Versions.cpp`.
-Things left to do: See `Todo.txt`
+Tasks waiting to be done are documented as GitHub issues.
Execution of Standalone Wrapper
-------------------------------
Building
--------
-CMake: The currently maintained and preferred way of building is through CMake.
-In MSVC, after running CMake, you may need to use the Configuration Manager to
-check the INSTALL project.
+Instead of building manually, you can also download the binaries for your
+platform directly from the [master-tot release][master-tot-release] on GitHub.
+Those binaries are automatically uploaded by the buildbots after successful
+testing and they always reflect the current top of the tree of the master
+branch.
+
+### Dependencies
+
+* A C++11 compiler
+* [CMake][cmake]: for generating compilation targets.
+* make: _Linux_, ninja is an alternative, if configured.
+* [Python 2.7][python]: for executing SPIRV-Tools scripts. (Optional if not using SPIRV-Tools.)
+* [bison][bison]: _optional_, but needed when changing the grammar (glslang.y).
+* [googletest][googletest]: _optional_, but should use if making any changes to glslang.
+
+### Build steps
+
+The following steps assume a Bash shell. On Windows, that could be the Git Bash
+shell or some other shell of your choosing.
+
+#### 1) Check-Out this project
+
+```bash
+cd <parent of where you want glslang to be>
+git clone https://github.com/KhronosGroup/glslang.git
+```
+
+#### 2) Check-Out External Projects
+
+```bash
+cd <the directory glslang was cloned to, "External" will be a subdirectory>
+git clone https://github.com/google/googletest.git External/googletest
+```
+
+If you wish to assure that SPIR-V generated from HLSL is legal for Vulkan,
+or wish to invoke -Os to reduce SPIR-V size from HLSL or GLSL, install
+spirv-tools with this:
+
+```bash
+./update_glslang_sources.py
+```
+
+#### 3) Configure
+
+Assume the source directory is `$SOURCE_DIR` and the build directory is
+`$BUILD_DIR`. First ensure the build directory exists, then navigate to it:
-The grammar in glslang/MachineIndependent/glslang.y has to be recompiled with
+```bash
+mkdir -p $BUILD_DIR
+cd $BUILD_DIR
+```
+
+For building on Linux:
+
+```bash
+cmake -DCMAKE_BUILD_TYPE={Debug|Release|RelWithDebInfo} \
+ -DCMAKE_INSTALL_PREFIX="$(pwd)/install" $SOURCE_DIR
+```
+
+For building on Windows:
+
+```bash
+cmake $SOURCE_DIR -DCMAKE_INSTALL_PREFIX="$(pwd)/install"
+# The CMAKE_INSTALL_PREFIX part is for testing (explained later).
+```
+
+The CMake GUI also works for Windows (version 3.4.1 tested).
+
+#### 4) Build and Install
+
+```bash
+# for Linux:
+make -j4 install
+
+# for Windows:
+cmake --build . --config {Release|Debug|MinSizeRel|RelWithDebInfo} \
+ --target install
+```
+
+If using MSVC, after running CMake to configure, use the
+Configuration Manager to check the `INSTALL` project.
+
+### If you need to change the GLSL grammar
+
+The grammar in `glslang/MachineIndependent/glslang.y` has to be recompiled with
bison if it changes, the output files are committed to the repo to avoid every
developer needing to have bison configured to compile the project when grammar
changes are quite infrequent. For windows you can get binaries from
-[GnuWin32](http://gnuwin32.sourceforge.net/packages/bison.htm).
+[GnuWin32][bison-gnu-win32].
The command to rebuild is:
-```
+```bash
bison --defines=MachineIndependent/glslang_tab.cpp.h
-t MachineIndependent/glslang.y
-o MachineIndependent/glslang_tab.cpp
```
-The above command is also available in the bash script at:
+The above command is also available in the bash script at
+`glslang/updateGrammar`.
+Testing
+-------
+
+Right now, there are two test harnesses existing in glslang: one is [Google
+Test](gtests/), one is the [`runtests` script](Test/runtests). The former
+runs unit tests and single-shader single-threaded integration tests, while
+the latter runs multiple-shader linking tests and multi-threaded tests.
+
+### Running tests
+
+The [`runtests` script](Test/runtests) requires compiled binaries to be
+installed into `$BUILD_DIR/install`. Please make sure you have supplied the
+correct configuration to CMake (using `-DCMAKE_INSTALL_PREFIX`) when building;
+otherwise, you may want to modify the path in the `runtests` script.
+
+Running Google Test-backed tests:
+
+```bash
+cd $BUILD_DIR
+
+# for Linux:
+ctest
+
+# for Windows:
+ctest -C {Debug|Release|RelWithDebInfo|MinSizeRel}
+
+# or, run the test binary directly
+# (which gives more fine-grained control like filtering):
+<dir-to-glslangtests-in-build-dir>/glslangtests
```
-glslang/updateGrammar
+
+Running `runtests` script-backed tests:
+
+```bash
+cd $SOURCE_DIR/Test && ./runtests
```
-Glslang is adding the ability to test with
-[Google Test](https://github.com/google/googletest) framework. If you want to
-build and run those tests, please make sure you have a copy of Google Tests
-checked out in the `External/` directory:
-`git clone https://github.com/google/googletest.git`.
+### Contributing tests
+
+Test results should always be included with a pull request that modifies
+functionality.
+
+If you are writing unit tests, please use the Google Test framework and
+place the tests under the `gtests/` directory.
+
+Integration tests are placed in the `Test/` directory. It contains test input
+and a subdirectory `baseResults/` that contains the expected results of the
+tests. Both the tests and `baseResults/` are under source-code control.
+
+Google Test runs those integration tests by reading the test input, compiling
+them, and then compare against the expected results in `baseResults/`. The
+integration tests to run via Google Test is registered in various
+`gtests/*.FromFile.cpp` source files. `glslangtests` provides a command-line
+option `--update-mode`, which, if supplied, will overwrite the golden files
+under the `baseResults/` directory with real output from that invocation.
+For more information, please check `gtests/` directory's
+[README](gtests/README.md).
+
+For the `runtests` script, it will generate current results in the
+`localResults/` directory and `diff` them against the `baseResults/`.
+When you want to update the tracked test results, they need to be
+copied from `localResults/` to `baseResults/`. This can be done by
+the `bump` shell script.
+
+You can add your own private list of tests, not tracked publicly, by using
+`localtestlist` to list non-tracked tests. This is automatically read
+by `runtests` and included in the `diff` and `bump` process.
Programmatic Interfaces
-----------------------
In practice, `ShCompile()` takes shader strings, default version, and
warning/error and other options for controlling compilation.
-Testing
--------
-
-Test results should always be included with a pull request that modifies
-functionality. And since glslang added the ability to test with
-[Google Test](https://github.com/google/googletest) framework,
-please write your new tests using Google Test.
-
-The old (deprecated) testing process is:
-
-`Test` is an active test directory that contains test input and a
-subdirectory `baseResults` that contains the expected results of the
-tests. Both the tests and `baseResults` are under source-code control.
-Executing the script `./runtests` will generate current results in
-the `localResults` directory and `diff` them against the `baseResults`.
-
-When you want to update the tracked test results, they need to be
-copied from `localResults` to `baseResults`. This can be done by
-the `bump` shell script.
-
-The list of files tested comes from `testlist`, and lists input shaders
-in this directory, which must all be public for this to work. However,
-you can add your own private list of tests, not tracked here, by using
-`localtestlist` to list non-tracked tests. This is automatically read
-by `runtests` and included in the `diff` and `bump` process.
-
Basic Internal Operation
------------------------
- the object does not come from the pool, and you have to do normal
C++ memory management of what you `new`
+
+
+[cmake]: https://cmake.org/
+[python]: https://www.python.org/
+[bison]: https://www.gnu.org/software/bison/
+[googletest]: https://github.com/google/googletest
+[bison-gnu-win32]: http://gnuwin32.sourceforge.net/packages/bison.htm
+[master-tot-release]: https://github.com/KhronosGroup/glslang/releases/tag/master-tot