/* FLAC - Free Lossless Audio Codec
- * Copyright (C) 2001,2002 Josh Coalson
+ * Copyright (C) 2012 Xiph.org Foundation
+ * Copyright (C) 2001,2002,2003,2004,2005,2006,2007,2008,2009 Josh Coalson
*
- * This program is part of FLAC; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
+ * This file is part the FLAC project. FLAC is comprised of several
+ * components distributed under difference licenses. The codec libraries
+ * are distributed under Xiph.Org's BSD-like license (see the file
+ * COPYING.Xiph in this distribution). All other programs, libraries, and
+ * plugins are distributed under the LGPL or GPL (see COPYING.LGPL and
+ * COPYING.GPL). The documentation is distributed under the Gnu FDL (see
+ * COPYING.FDL). Each file in the FLAC distribution contains at the top the
+ * terms under which it may be distributed.
*
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Since this particular file is relevant to all components of FLAC,
+ * it may be distributed under the Xiph.Org license, which is the least
+ * restrictive of those mentioned above. See the file COPYING.Xiph in this
+ * distribution.
*/
-FLAC (http://flac.sourceforge.net/) is an Open Source lossless audio
-codec developed by Josh Coalson.
+FLAC is an Open Source lossless audio codec developed by Josh Coalson from 2001
+to 2009.
+
+From January 2012 FLAC is being maintained by Erik de Castro Lopo under the
+auspices of the Xiph.org Foundation.
FLAC is comprised of
* `libFLAC', a library which implements reference encoders and
- decoders, and a metadata interface
+ decoders for native FLAC and Ogg FLAC, and a metadata interface
* `libFLAC++', a C++ object wrapper library around libFLAC
- * `libOggFLAC' and `libOggFLAC++', which provide encoders and
- decoders for FLAC streams in an Ogg container
* `flac', a command-line program for encoding and decoding files
- * `metaflac', a command-line program for editing FLAC metadata
+ * `metaflac', a command-line program for viewing and editing FLAC
+ metadata
* player plugins for XMMS and Winamp
* user and API documentation
-The libraries (libFLAC, libFLAC++, libOggFLAC, and libOggFLAC++) are
-licensed under the GNU Lesser General Public License (LGPL). All other
+The libraries (libFLAC, libFLAC++) are
+licensed under Xiph.org's BSD-like license (see COPYING.Xiph). All other
programs and plugins are licensed under the GNU General Public License
-(GPL). The documentation is licensed under the GNU Free Documentation
-License (GFDL).
+(see COPYING.GPL). The documentation is licensed under the GNU Free
+Documentation License (see COPYING.FDL).
===============================================================================
-FLAC - 1.0.4 - Contents
+FLAC - 1.2.1 - Contents
===============================================================================
- Introduction
+- Prerequisites
+- Note to embedded developers
- Building in a GNU environment
- Building with Makefile.lite
- Building with MSVC
- Building on Mac OS X
-- Note to embedded developers
===============================================================================
This is the source release for the FLAC project. See
- doc/index.html
+ doc/html/index.html
for full documentation.
A brief description of the directory tree:
doc/ the HTML documentation
- flac.pbproj/ the Mac OS X Project Builder project
include/ public include files for libFLAC and libFLAC++
man/ the man page for `flac'
src/ the source code and private headers
===============================================================================
+Prerequisites
+===============================================================================
+
+To build FLAC with support for Ogg FLAC you must have built and installed
+libogg according to the specific instructions below. You must have
+libogg 1.1.2 or greater, or there will be seeking problems with Ogg FLAC.
+
+If you are building on x86 and want the assembly optimizations, you will
+need to have NASM >= 0.98.30 installed according to the specific instructions
+below.
+
+
+===============================================================================
+Note to embedded developers
+===============================================================================
+
+libFLAC has grown larger over time as more functionality has been
+included, but much of it may be unnecessary for a particular embedded
+implementation. Unused parts may be pruned by some simple editing of
+configure.in and src/libFLAC/Makefile.am; the following dependency
+graph shows which modules may be pruned without breaking things
+further down:
+
+metadata.h
+ stream_decoder.h
+ format.h
+
+stream_encoder.h
+ stream_decoder.h
+ format.h
+
+stream_decoder.h
+ format.h
+
+In other words, for pure decoding applications, both the stream encoder
+and metadata editing interfaces can be safely removed.
+
+There is a section dedicated to embedded use in the libFLAC API
+HTML documentation (see doc/html/api/index.html).
+
+Also, there are several places in the libFLAC code with comments marked
+with "OPT:" where a #define can be changed to enable code that might be
+faster on a specific platform. Experimenting with these can yield faster
+binaries.
+
+
+===============================================================================
Building in a GNU environment
===============================================================================
./configure && make && make check && make install
The 'make check' step is optional; omit it to skip all the tests,
-which can take several hours.
+which can take several hours and use around 70-80 megs of disk space.
+Even though it will stop with an explicit message on any failure, it
+does print out a lot of stuff so you might want to capture the output
+to a file if you're having a problem. Also, don't run 'make check'
+as root because it confuses some of the tests.
NOTE: Despite our best efforts it's entirely possible to have
problems when using older versions of autoconf, automake, or
assembly routines. Many routines have assembly versions for
speed and `configure' is pretty good about knowing what is
supported, but you can use this option to build only from the
-C sources.
+C sources. May be necessary for building on OS X (Intel)
--enable-sse : If you are building for an x86 CPU that supports
SSE instructions, you can enable some of the faster routines
configure without --enable-sse. Note that
--disable-asm-optimizations implies --disable-sse.
---enable-3dnow : If you are building for an AMD CPU which has 3DNOW!
-support, you can use this flag to enable some assembly routines
-which use 3DNOW! instructions. There have been some reports that
-they may cause flac to crash, which is why it is not turned on
-by default. Note that --disable-asm-optimizations overrides
---enable-3dnow.
+--enable-local-xmms-plugin : Installs the FLAC XMMS plugin in
+$HOME/.xmms/Plugins, instead of the global XMMS plugin area
+(usually /usr/lib/xmms/Input).
--with-ogg=
---with-id3lib=
--with-xmms-prefix=
--with-libiconv-prefix=
Use these if you have these packages but configure can't find them.
+If you want to build completely from scratch (i.e. starting with just
+configure.in and Makefile.am) you should be able to just run 'autogen.sh'
+but make sure and read the comments in that file first.
+
===============================================================================
Building with Makefile.lite
It is also useful if configure isn't working, which may be the
case since lately we've had some problems with different versions
of automake and libtool. The Makefile.lite system should work
-on Gnu systems with few or no adjustments.
+on GNU systems with few or no adjustments.
From the top level just 'make -f Makefile.lite'. You can
specify zero or one optional target from 'release', 'debug',
Building with MSVC
===============================================================================
-@@@@ write instructions for FLAC.dsw and *.dsp, need %NASW% set to
-@@@@ full path to nasmw.exe, location of ogg static libs and headers
-There is no overall make system for MSVC but the individual
-source directories with a 'Makefile.vc' file in them allow
-building with MSVC. Just 'nmake /f Makefile.vc'. Currently
-the Makefile.vc for libFLAC is hardcoded to use nasm. If
-you don't have nasm, or don't want any assembly optimizations,
-edit the makefile, adding '/D FLAC__NO_ASM', and delete the
-rules which compile the .nasm files.
+There are .dsp projects and a master FLAC.dsw workspace to build all
+the libraries and executables with MSVC6. There are also .vcproj
+projects and a master FLAC.sln solution to build all the libraries and
+executables with VC++ 2005.
+Prerequisite: you must have the Ogg libraries installed as described
+later.
-===============================================================================
-Building on Mac OS X
-===============================================================================
-
-If you have Fink, the Gnu flow above should work. Otherwise,
-there is a Project Builder project in the top-level source
-directory to build libFLAC and the command-line utilities on
-Mac OS X. In a terminal, cd to the top-level directory (the
-one that contains this README file) and type:
+Prerequisite: you must have nasm installed, and nasmw.exe must be in
+your PATH, or the path to nasmw.exe must be added to the list of
+directories for executable files in the MSVC global options.
- pbxbuild -alltargets
+MSVC6:
+To build everything, run Developer Studio, do File|Open Workspace,
+and open FLAC.dsw. Select "Build | Set active configuration..."
+from the menu, then in the dialog, select "All - Win32 Release" (or
+Debug if you prefer). Click "Ok" then hit F7 to build.
-This will create everything and leave it in the build/ directory.
-Don't worry about the rest of the stuff that is in build/ or
-the stuff that was already there before building.
+VC++ 2005:
+To build everything, run Visual Studio, do File|Open and open FLAC.sln.
+From the dropdown in the toolbar, select "Release" instead of "Debug",
+then hit F7 to build.
-There currently is no install procedure; you will have to
-manually copy the tools to wherever you need them.
+Either way, this will build all libraries both statically (e.g.
+obj\release\lib\libFLAC_static.lib) and as DLLs (e.g.
+obj\release\lib\libFLAC.dll), and it will build all binaries, statically
+linked (e.g. obj\release\bin\flac.exe).
+Everything will end up in the "obj" directory. DLLs and .exe files
+are all that are needed and can be copied to an installation area and
+added to the PATH. The plugins have to be copied to their appropriate
+place in the player area.
-===============================================================================
-Note to embedded developers
-===============================================================================
-
-libFLAC has grown larger over time as more functionality has been
-included, but much of it may be unnecessary for a particular embedded
-implementation. Unused parts may be pruned by some simple editing of
-configure.in and src/libFLAC/Makefile.am; the following dependency
-graph shows which modules may be pruned without breaking things
-further down:
+By default the code is configured with Ogg support. Before building FLAC
+you will need to get the Ogg source distribution
+(see http://xiph.org/ogg/vorbis/download/), build ogg_static.lib (load and
+build win32\ogg_static.dsp), copy ogg_static.lib into FLAC's
+'obj\release\lib' directory, and copy the entire include\ogg tree into
+FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
+'include' directory with the files ogg.h, os_types.h and config_types.h).
-file_encoder.h
- stream_encoder.h
- format.h
+If you want to build without Ogg support, instead edit all .dsp or
+.vcproj files and remove any occurrences of "/D FLAC__HAS_OGG".
-file_decoder.h
- seekable_stream_decoder.h
- stream_decoder.h
- format.h
-metadata.h
- format.h
+===============================================================================
+Building on Mac OS X
+===============================================================================
-There is a section dedicated to embedded use in the libFLAC API
-HTML documentation (see doc/html/api/index.html).
+If you have Fink or a recent version of OS X with the proper autotooles,
+the GNU flow above should work. The Project Builder project has been
+deprecated but we are working on replacing it with an Xcode equivalent.