/* FLAC - Free Lossless Audio Codec
- * Copyright (C) 2001,2002 Josh Coalson
+ * Copyright (C) 2001,2002,2003,2004,2005 Josh Coalson
*
- * This program is part of FLAC; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
+ * This file is part the FLAC project. FLAC is comprised of several
+ * components distributed under difference licenses. The codec libraries
+ * are distributed under Xiph.Org's BSD-like license (see the file
+ * COPYING.Xiph in this distribution). All other programs, libraries, and
+ * plugins are distributed under the GPL (see COPYING.GPL). The documentation
+ * is distributed under the Gnu FDL (see COPYING.FDL). Each file in the
+ * FLAC distribution contains at the top the terms under which it may be
+ * distributed.
*
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Since this particular file is relevant to all components of FLAC,
+ * it may be distributed under the Xiph.Org license, which is the least
+ * restrictive of those mentioned above. See the file COPYING.Xiph in this
+ * distribution.
*/
* `libOggFLAC' and `libOggFLAC++', which provide encoders and
decoders for FLAC streams in an Ogg container
* `flac', a command-line program for encoding and decoding files
- * `metaflac', a command-line program for editing FLAC metadata
+ * `metaflac', a command-line program for viewing and editing FLAC
+ metadata
* player plugins for XMMS and Winamp
* user and API documentation
The libraries (libFLAC, libFLAC++, libOggFLAC, and libOggFLAC++) are
-licensed under the GNU Lesser General Public License (LGPL). All other
+licensed under Xiph.org's BSD-like license (see COPYING.Xiph). All other
programs and plugins are licensed under the GNU General Public License
-(GPL). The documentation is licensed under the GNU Free Documentation
-License (GFDL).
+(see COPYING.GPL). The documentation is licensed under the GNU Free
+Documentation License (see COPYING.FDL).
===============================================================================
-FLAC - 1.0.4 - Contents
+FLAC - 1.1.1 - Contents
===============================================================================
- Introduction
+- Prerequisites
- Building in a GNU environment
- Building with Makefile.lite
- Building with MSVC
This is the source release for the FLAC project. See
- doc/index.html
+ doc/html/index.html
for full documentation.
===============================================================================
+Prerequisites
+===============================================================================
+
+To build FLAC with support for Ogg FLAC you must have built and installed
+libogg according to the specific instructions below. You must have
+libogg 1.1.2 or greater, or there will be seeking problems with Ogg FLAC.
+
+If you are building on x86 and want the assembly optimizations, you will
+need to have NASM >= 0.98.30 installed according to the specific instructions
+below.
+
+
+===============================================================================
Building in a GNU environment
===============================================================================
./configure && make && make check && make install
The 'make check' step is optional; omit it to skip all the tests,
-which can take several hours.
+which can take several hours and use around 70-80 megs of disk space.
+Even though it will stop with an explicit message on any failure, it
+does print out a lot of stuff so you might want to capture the output
+to a file if you're having a problem. Also, don't run 'make check'
+as root because it confuses some of the tests.
NOTE: Despite our best efforts it's entirely possible to have
problems when using older versions of autoconf, automake, or
configure without --enable-sse. Note that
--disable-asm-optimizations implies --disable-sse.
---enable-3dnow : If you are building for an AMD CPU which has 3DNOW!
-support, you can use this flag to enable some assembly routines
-which use 3DNOW! instructions. There have been some reports that
-they may cause flac to crash, which is why it is not turned on
-by default. Note that --disable-asm-optimizations overrides
---enable-3dnow.
+--enable-local-xmms-plugin : Installs the FLAC XMMS plugin in
+$HOME/.xmms/Plugins, instead of the global XMMS plugin area
+(usually /usr/lib/xmms/Input).
--with-ogg=
---with-id3lib=
--with-xmms-prefix=
--with-libiconv-prefix=
Use these if you have these packages but configure can't find them.
+If you want to build completely from scratch (i.e. starting with just
+configure.in and Makefile.am) you should be able to just run 'autogen.sh'
+but make sure and read the comments in that file first.
+
===============================================================================
Building with Makefile.lite
It is also useful if configure isn't working, which may be the
case since lately we've had some problems with different versions
of automake and libtool. The Makefile.lite system should work
-on Gnu systems with few or no adjustments.
+on GNU systems with few or no adjustments.
From the top level just 'make -f Makefile.lite'. You can
specify zero or one optional target from 'release', 'debug',
Building with MSVC
===============================================================================
-There are two ways to build with MSVC:
-@@@@Prerequisite: Ogg headers/libs
-
- 1. Project Files
- ----------------
- Prerequisite: you must have nasm installed, and have the environment
- variable FLAC_NASM set to the full path to nasmw.exe, e.g
+There are now .dsp projects and a master FLAC.dsw workspace to build
+all the libraries and executables.
- C:\nasm\nasmw.exe
+Prerequisite: you must have the Ogg libraries installed as described
+later.
- To build everything, run Developer Studio, do File|Open Workspace,
- and open FLAC.dsw. Switch to the 'Files' tab, select 'all files'
- from the tree, do right-mouse-button and 'Set as active project'.
- The default build mode will probably be Debug; to change to release
- do Build|Set Active Configuration and select 'all - Win32 Release'.
- Then do Project|Build. The libraries will be built as and DLLs and
- you'll need to install these as well.
+Prerequisite: you must have nasm installed, and nasmw.exe must be in
+your PATH, or the path to nasmw.exe must be added to the list of
+directories for executable files in the MSVC global options.
- 2. nmake
- --------
- Prerequisite: you must have nasm installed and nasmw.exe must be in
- your path.
+To build everything, run Developer Studio, do File|Open Workspace,
+and open FLAC.dsw. Select "Build | Set active configuration..."
+from the menu, then in the dialog, select "All - Win32 Release" (or
+Debug if you prefer). Click "Ok" then hit F7 to build. This will build
+all libraries both statically (e.g. obj\release\lib\libFLAC_static.lib)
+and as DLLs (e.g. obj\release\bin\libFLAC.dll), and it will build all
+binaries, statically linked (e.g. obj\release\bin\flac.exe).
- To build everything, open a Command window, cd to the top-level
- directory (where this README is) and do
-
- nmake /f Makefile.vc
-
- This will recur into all the source directories in the right order
- and build everything. The libraries will be build only as static
- libs. You need only to install the binaries. To clean up everything
- you can do
-
- nmake /f Makefile.vc clean
-
- from the top level directory, or any directory which has a
- Makefile.vc
-
-Everything will end up in the 'obj' directory. DLLs and .exe files
-are all that are needed and can be copied to an installation area an
+Everything will end up in the "obj" directory. DLLs and .exe files
+are all that are needed and can be copied to an installation area and
added to the PATH. The plugins have to be copied to their appropriate
-place in the player area. For Winamp2 this is <winamp2-dir>\Plugins
-and for Winamp3 this is <winamp3-dir>\Wacs.
+place in the player area. For Winamp2 this is <winamp2-dir>\Plugins.
+
+By default the code is configured with Ogg support. Before building FLAC
+you will need to get the Ogg source distribution
+(see http://xiph.org/ogg/vorbis/download/), build ogg_static.lib (load and
+build win32\ogg_static.dsp), copy ogg_static.lib into FLAC's
+'obj\release\lib' directory, and copy the entire include\ogg tree into
+FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
+'include' directory with the files ogg.h, os_types.h and config_types.h).
===============================================================================
Building on Mac OS X
===============================================================================
-If you have Fink, the Gnu flow above should work. Otherwise,
+If you have Fink, the GNU flow above should work. Otherwise,
there is a Project Builder project in the top-level source
directory to build libFLAC and the command-line utilities on
Mac OS X. In a terminal, cd to the top-level directory (the
Don't worry about the rest of the stuff that is in build/ or
the stuff that was already there before building.
+The Project Builder project requires that you have libiconv and
+libogg in /sw, ala fink. If you don't, you'll need to install
+them somewhere and change the path to them in the Library Paths
+section of several targets.
+
+It also assumes the CPU supports Altivec instructions. If it does
+not, you will also have to add -DFLAC__NO_ASM to the CFLAGS in the
+libFLAC target.
+
There currently is no install procedure; you will have to
manually copy the tools to wherever you need them.