results.
Thus, intel-graphics-tools was a project I started to collect some low-level
-tools I intended to build. There are 3 subdirectories:
+tools I intended to build.
benchmarks/
This should be a collection of useful microbenchmarks. The hope is
that people can use these to tune some pieces of DRM code in relevant
ways.
+ The benchmarks require KMS to be enabled. When run with an X Server
+ running, they must be run as root to avoid the authentication
+ requirement.
+
+ Note that a few other microbenchmarks are in tests (like gem_gtt_speed).
+
tests/
This is a set of automated tests to run against the DRM to validate
changes. Hopefully this can cover the relevant cases we need to
worry about, including backwards compatibility.
+ Run this tests with "make test" as root from this directory. Note that
+ no other drm clients (X server) may run.
+
+ "make test" only runs a default of test usefull for regression testing.
+ Other tests not run are:
+ - tests that might hang the gpu, see HANG in Makefile.am
+ - gem_stress, a stress test suite. Look at the source for all the
+ various options.
+ - testdisplay is only run in the default mode. testdisplay has tons of
+ options to test different kms functionality, again read the source of
+ the details.
+
+lib/
+ Common helper functions and headers used by the other tools.
+
+man/
+ Manpages, unfortunately rather incomplete.
+
tools/
This is a collection of debugging tools that had previously been
built with the 2D driver but not shipped. Some distros were hacking
up the 2D build to ship them. Instead, here's a separate package for
people debugging the driver.
-Note that most of these tools must be run as root. Several tools require
-MMIO register access (which may be denied if CONFIG_STRICT_DEVMEM is enabled).
-When an X Server is running, benchmarks and tests clients won't be able to
-run due to being unable to authenticate against it, unless you run them as
-root.
+ These tools generally must be run as root, safe for the ones that just
+ decode dumps.
+
+debugger/
+ This tool is to be used to do shader debugging. It acts like a
+ debug server accepting connections from debug clients such as
+ mesa. The connections is made with unix domain sockets, and at some
+ point it would be nice if this directory contained a library for
+ initiating connections with debug clients..
+
+ The debugger must be run as root: "sudo debugger/eudb"