/* FLAC - Free Lossless Audio Codec
- * Copyright (C) 2001,2002,2003 Josh Coalson
+ * Copyright (C) 2012 Xiph.org Foundation
+ * Copyright (C) 2001,2002,2003,2004,2005,2006,2007,2008,2009 Josh Coalson
*
- * This program is part of FLAC; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
+ * This file is part the FLAC project. FLAC is comprised of several
+ * components distributed under difference licenses. The codec libraries
+ * are distributed under Xiph.Org's BSD-like license (see the file
+ * COPYING.Xiph in this distribution). All other programs, libraries, and
+ * plugins are distributed under the LGPL or GPL (see COPYING.LGPL and
+ * COPYING.GPL). The documentation is distributed under the Gnu FDL (see
+ * COPYING.FDL). Each file in the FLAC distribution contains at the top the
+ * terms under which it may be distributed.
*
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Since this particular file is relevant to all components of FLAC,
+ * it may be distributed under the Xiph.Org license, which is the least
+ * restrictive of those mentioned above. See the file COPYING.Xiph in this
+ * distribution.
*/
-FLAC (http://flac.sourceforge.net/) is an Open Source lossless audio
-codec developed by Josh Coalson.
+FLAC is an Open Source lossless audio codec developed by Josh Coalson from 2001
+to 2009.
+
+From January 2012 FLAC is being maintained by Erik de Castro Lopo under the
+auspices of the Xiph.org Foundation.
FLAC is comprised of
* `libFLAC', a library which implements reference encoders and
- decoders, and a metadata interface
+ decoders for native FLAC and Ogg FLAC, and a metadata interface
* `libFLAC++', a C++ object wrapper library around libFLAC
- * `libOggFLAC' and `libOggFLAC++', which provide encoders and
- decoders for FLAC streams in an Ogg container
* `flac', a command-line program for encoding and decoding files
- * `metaflac', a command-line program for editing FLAC metadata
+ * `metaflac', a command-line program for viewing and editing FLAC
+ metadata
* player plugins for XMMS and Winamp
* user and API documentation
-The libraries (libFLAC, libFLAC++, libOggFLAC, and libOggFLAC++) are
-licensed under the GNU Lesser General Public License (LGPL). All other
+The libraries (libFLAC, libFLAC++) are
+licensed under Xiph.org's BSD-like license (see COPYING.Xiph). All other
programs and plugins are licensed under the GNU General Public License
-(GPL). The documentation is licensed under the GNU Free Documentation
-License (GFDL).
+(see COPYING.GPL). The documentation is licensed under the GNU Free
+Documentation License (see COPYING.FDL).
===============================================================================
-FLAC - 1.0.4 - Contents
+FLAC - 1.2.1 - Contents
===============================================================================
- Introduction
+- Prerequisites
+- Note to embedded developers
- Building in a GNU environment
- Building with Makefile.lite
- Building with MSVC
- Building on Mac OS X
-- Note to embedded developers
===============================================================================
This is the source release for the FLAC project. See
- doc/index.html
+ doc/html/index.html
for full documentation.
A brief description of the directory tree:
doc/ the HTML documentation
- flac.pbproj/ the Mac OS X Project Builder project
include/ public include files for libFLAC and libFLAC++
man/ the man page for `flac'
src/ the source code and private headers
===============================================================================
+Prerequisites
+===============================================================================
+
+To build FLAC with support for Ogg FLAC you must have built and installed
+libogg according to the specific instructions below. You must have
+libogg 1.1.2 or greater, or there will be seeking problems with Ogg FLAC.
+
+If you are building on x86 and want the assembly optimizations, you will
+need to have NASM >= 0.98.30 installed according to the specific instructions
+below.
+
+
+===============================================================================
+Note to embedded developers
+===============================================================================
+
+libFLAC has grown larger over time as more functionality has been
+included, but much of it may be unnecessary for a particular embedded
+implementation. Unused parts may be pruned by some simple editing of
+configure.in and src/libFLAC/Makefile.am; the following dependency
+graph shows which modules may be pruned without breaking things
+further down:
+
+metadata.h
+ stream_decoder.h
+ format.h
+
+stream_encoder.h
+ stream_decoder.h
+ format.h
+
+stream_decoder.h
+ format.h
+
+In other words, for pure decoding applications, both the stream encoder
+and metadata editing interfaces can be safely removed.
+
+There is a section dedicated to embedded use in the libFLAC API
+HTML documentation (see doc/html/api/index.html).
+
+Also, there are several places in the libFLAC code with comments marked
+with "OPT:" where a #define can be changed to enable code that might be
+faster on a specific platform. Experimenting with these can yield faster
+binaries.
+
+
+===============================================================================
Building in a GNU environment
===============================================================================
The 'make check' step is optional; omit it to skip all the tests,
which can take several hours and use around 70-80 megs of disk space.
+Even though it will stop with an explicit message on any failure, it
+does print out a lot of stuff so you might want to capture the output
+to a file if you're having a problem. Also, don't run 'make check'
+as root because it confuses some of the tests.
NOTE: Despite our best efforts it's entirely possible to have
problems when using older versions of autoconf, automake, or
assembly routines. Many routines have assembly versions for
speed and `configure' is pretty good about knowing what is
supported, but you can use this option to build only from the
-C sources.
+C sources. May be necessary for building on OS X (Intel)
--enable-sse : If you are building for an x86 CPU that supports
SSE instructions, you can enable some of the faster routines
configure without --enable-sse. Note that
--disable-asm-optimizations implies --disable-sse.
---enable-3dnow : If you are building for an AMD CPU which has 3DNOW!
-support, you can use this flag to enable some assembly routines
-which use 3DNOW! instructions. There have been some reports that
-they may cause flac to crash, which is why it is not turned on
-by default. Note that --disable-asm-optimizations overrides
---enable-3dnow.
+--enable-local-xmms-plugin : Installs the FLAC XMMS plugin in
+$HOME/.xmms/Plugins, instead of the global XMMS plugin area
+(usually /usr/lib/xmms/Input).
--with-ogg=
---with-id3lib=
--with-xmms-prefix=
--with-libiconv-prefix=
Use these if you have these packages but configure can't find them.
Building with MSVC
===============================================================================
-There are two ways to build with MSVC:
-
- 1. Project Files
- ----------------
- Prerequisite: you must have the Ogg libraries installed as described
- later.
-
- Prerequisite: you must have nasm installed, and have the environment
- variable FLAC_NASM set to the full path to nasmw.exe, e.g
-
- C:\nasm\nasmw.exe
-
- To build everything, run Developer Studio, do File|Open Workspace,
- and open FLAC.dsw. Switch to the 'Files' tab, select 'all files'
- from the tree, do right-mouse-button and 'Set as active project'.
- The default build mode will probably be Debug; to change to release
- do Build|Set Active Configuration and select 'all - Win32 Release'.
- Then do Project|Build. This will build all libraries both statically
- (e.g. obj\debug\lib\libFLAC_static.lib) and as DLLs (e.g.
- obj\debug\bin\libFLAC.dll), and it will build all binaries, statically
- linked (e.g. obj\debug\bin\flac.exe).
-
- 2. nmake
- --------
- Prerequisite: you must have the Ogg libraries installed as described
- later.
-
- Prerequisite: you must have nasm installed and nasmw.exe must be in
- your path.
-
- To build everything, open a Command window, cd to the top-level
- directory (where this README is) and do
+There are .vcproj projects and a master FLAC.sln solution to build all
+the libraries and executables with MSVC 2005 or newer.
- nmake /f Makefile.vc
+Prerequisite: you must have the Ogg libraries installed as described
+later.
- This will recur into all the source directories in the right order
- and build everything. The libraries will be build only as static
- libs. You need only to install the binaries. To clean up everything
- you can do
+Prerequisite: you must have nasm installed, and nasm.exe must be in
+your PATH, or the path to nasm.exe must be added to the list of
+directories for executable files in the MSVC global options.
- nmake /f Makefile.vc clean
+VC++ 2005:
+To build everything, run Visual Studio, do File|Open and open FLAC.sln.
+From the dropdown in the toolbar, select "Release" instead of "Debug",
+then hit F7 to build.
- from the top level directory, or any directory which has a
- Makefile.vc
+This will build all libraries both statically (e.g.
+objs\release\lib\libFLAC_static.lib) and as DLLs (e.g.
+objs\release\lib\libFLAC.dll), and it will build all binaries, statically
+linked (e.g. objs\release\bin\flac.exe).
-Everything will end up in the 'obj' directory. DLLs and .exe files
+Everything will end up in the "objs" directory. DLLs and .exe files
are all that are needed and can be copied to an installation area and
-added to the PATH. The plugins have to be copied to their appropriate
-place in the player area. For Winamp2 this is <winamp2-dir>\Plugins
-and for Winamp3 this is <winamp3-dir>\Wacs.
+added to the PATH.
-By default the code is configured with Ogg support. Before building FLAC
+By default the code is configured with Ogg support. Before building FLAC
you will need to get the Ogg source distribution
-(see http://xiph.org/ogg/vorbis/download/), build ogg_static.lib (load and
-build win32\ogg_static.dsp), copy ogg_static.lib into FLAC's
-'obj\release\lib' directory, and copy the entire include\ogg tree into
-FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
+(see http://xiph.org/downloads/), build libogg_static.lib (load
+win32\libogg_static.sln, change solution configuration to "Release" and
+code generation to "Multi-threaded (/MT)", then build), copy libogg_static.lib
+into FLAC's 'objs\release\lib' directory, and copy the entire include\ogg tree
+into FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
'include' directory with the files ogg.h, os_types.h and config_types.h).
-
-===============================================================================
-Building on Mac OS X
-===============================================================================
-
-If you have Fink, the GNU flow above should work. Otherwise,
-there is a Project Builder project in the top-level source
-directory to build libFLAC and the command-line utilities on
-Mac OS X. In a terminal, cd to the top-level directory (the
-one that contains this README file) and type:
-
- pbxbuild -alltargets
-
-This will create everything and leave it in the build/ directory.
-Don't worry about the rest of the stuff that is in build/ or
-the stuff that was already there before building.
-
-There currently is no install procedure; you will have to
-manually copy the tools to wherever you need them.
+If you want to build without Ogg support, instead edit all .vcproj files
+and remove any "FLAC__HAS_OGG" definitions.
===============================================================================
-Note to embedded developers
+Building on Mac OS X
===============================================================================
-libFLAC has grown larger over time as more functionality has been
-included, but much of it may be unnecessary for a particular embedded
-implementation. Unused parts may be pruned by some simple editing of
-configure.in and src/libFLAC/Makefile.am; the following dependency
-graph shows which modules may be pruned without breaking things
-further down:
-
-file_encoder.h
- stream_encoder.h
- format.h
-
-file_decoder.h
- seekable_stream_decoder.h
- stream_decoder.h
- format.h
-
-metadata.h
- format.h
-
-There is a section dedicated to embedded use in the libFLAC API
-HTML documentation (see doc/html/api/index.html).
+If you have Fink or a recent version of OS X with the proper autotooles,
+the GNU flow above should work. The Project Builder project has been
+deprecated but we are working on replacing it with an Xcode equivalent.