# This is part of the Findosg* suite used to find OpenSceneGraph components.
-# Each component is separate and you must opt in to each module. You must
-# also opt into OpenGL and OpenThreads (and Producer if needed) as these
-# modules won't do it for you. This is to allow you control over your own
+# Each component is separate and you must opt in to each module. You must
+# also opt into OpenGL and OpenThreads (and Producer if needed) as these
+# modules won't do it for you. This is to allow you control over your own
# system piece by piece in case you need to opt out of certain components
# or change the Find behavior for a particular module (perhaps because the
# default FindOpenGL.cmake module doesn't work with your system as an
# example).
# If you want to use a more convenient module that includes everything,
# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
-#
+#
# Locate osgParticle
# This module defines
#
# #include <osg/PositionAttitudeTransform>
# #include <osgParticle/FireEffect>
-include(Findosg_functions)
+include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake)
OSG_FIND_PATH (OSGPARTICLE osgParticle/FireEffect)
OSG_FIND_LIBRARY(OSGPARTICLE osgParticle)