src/%.bin.lo: src/%.bin
$(AM_V_GEN)$(LD) -r -o "src/$*.bin.o" -z noexecstack --format=binary "$<"
+ $(AM_V_at)$(OBJCOPY) --rename-section .data=.rodata,alloc,load,readonly,data,contents "src/$*.bin.o"
$(AM_V_at)echo "# $@ - a libtool object file" >"$@"
$(AM_V_at)echo "# Generated by $(shell $(LIBTOOL) --version | head -n 1)" >>"$@"
$(AM_V_at)echo "#" >>"$@"
$(AM_V_at)echo >>"$@"
#
+# Shader Converter
+# We use a few built-in shader files. To reduce memory-consumption, this helper
+# removes useless lines from the shaders before they are compiled into an object
+# file.
+#
+# Following regexp are used to remove characters/lines:
+# ^/*.*$ Start of multi-line comment
+# ^ *.*$ Multi-line comment body
+# ^[ \t]* Indentation whitespace
+# [\r\n] Newlines
+#
+
+CLEANFILES += src/*.vert.bin src/*.frag.bin
+SHADER_SED = -e 's/^\/\*.*$$//' -e 's/^ \*.*$$//' -e 's/^[ \t]*//'
+SHADER_TR = -d "\r\n"
+
+src/%.vert.bin: $(top_srcdir)/src/%.vert
+ $(AM_V_at)$(SED) $(SHADER_SED) "$<" | tr $(SHADER_TR) >"$@"
+
+src/%.frag.bin: $(top_srcdir)/src/%.frag
+ $(AM_V_at)$(SED) $(SHADER_SED) "$<" | tr $(SHADER_TR) >"$@"
+
+#
+# XKB Fallback Converter
+# We use a static built-in XKB fallback keymap. To avoid huge memory consumption
+# we remove useless lines/characters first.
+# We also append an ASCII 0 character so it can be used as regular C-string.
+#
+# Following regexp are used to remove characters/lines:
+# *= * Whitespace around assignments
+# *, * Whitespace around commatas
+# *[][{}()] * Whitespace around braces
+# ^[ \t]* Indentation whitespace
+# [\r\n] Newlines
+#
+
+CLEANFILES += src/*.xkb.bin
+XKB_SED = -e 's/^[ \t]*//' -e 's/ *\([,=]\) */\1/g' -e 's/ *\([][{}()]\) */\1/g'
+XKB_TR = -d "\r\n"
+
+src/%.xkb.bin: $(top_srcdir)/src/%.xkb
+ $(AM_V_at)$(SED) $(XKB_SED) "$<" | tr $(XKB_TR) >"$@"
+ $(AM_V_at)echo -ne "\x00" >>"$@"
+
+#
# SHL - Static Helper Library
# The SHL subsystem contains several small code pieces used all over kmscon and
# other applications.
$(AM_LIBADD) \
$(XKBCOMMON_LIBS)
+if BUILD_HAVE_GLES2
+libshl_la_SOURCES += src/shl_gl.h src/shl_gl_shader.c src/shl_gl_math.c
+libshl_la_CPPFLAGS += $(GLES2_CFLAGS)
+libshl_la_LIBADD += $(GLES2_LIBS)
+endif
+
#
# libeloop
# This library contains the whole event-loop implementation of kmscon. It is
$(UDEV_LIBS) \
$(XKBCOMMON_LIBS) \
libeloop.la \
- libshl.la
+ libshl.la \
+ src/uterm_input_fallback.xkb.bin.lo
libuterm_la_LDFLAGS = \
$(AM_LDFLAGS)
endif
if BUILD_ENABLE_VIDEO_DRM3D
-noinst_PROGRAMS += genshader
libuterm_la_SOURCES += \
src/uterm_drm3d_internal.h \
src/uterm_drm3d_video.c \
- src/uterm_drm3d_render.c \
- src/static_gl.h \
- src/static_gl_math.c \
- src/static_gl_shader.c
-nodist_libuterm_la_SOURCES += src/static_shaders.c
+ src/uterm_drm3d_render.c
libuterm_la_CPPFLAGS += \
$(DRM_CFLAGS) \
$(EGL_CFLAGS) \
$(DRM_LIBS) \
$(EGL_LIBS) \
$(GBM_LIBS) \
- $(GLES2_LIBS)
+ $(GLES2_LIBS) \
+ src/uterm_drm3d_blend.vert.bin.lo \
+ src/uterm_drm3d_blend.frag.bin.lo \
+ src/uterm_drm3d_blit.vert.bin.lo \
+ src/uterm_drm3d_blit.frag.bin.lo \
+ src/uterm_drm3d_fill.vert.bin.lo \
+ src/uterm_drm3d_fill.frag.bin.lo
endif
# add shared sources only once
endif
#
-# Shaders
-# As there is no need to modify shaders at run-time, we statically compile them
-# into object files. As autotools would ignore them, we need to add them to
-# EXTRA_DIST.
-# The program that converts the shaders into C-source files is "genshader". It's
-# pretty simple and just creates a string with the shader source as content.
-#
-
-SHADERS = \
- $(srcdir)/src/static_fill.vert \
- $(srcdir)/src/static_fill.frag \
- $(srcdir)/src/static_blend.vert \
- $(srcdir)/src/static_blend.frag \
- $(srcdir)/src/static_blit.vert \
- $(srcdir)/src/static_blit.frag \
- $(srcdir)/src/static_gltex.vert \
- $(srcdir)/src/static_gltex.frag
-
-EXTRA_DIST += $(SHADERS)
-CLEANFILES += src/static_shaders.c
-genshader_SOURCES = src/genshader.c
-
-# TODO: Using $(BUILD_EXEEXT) breaks if it doesn't equal $(EXEEXT). But stupid
-# automake doesn't allow $(EXEEXT) so lets just rely on both being the same.
-
-src/static_shaders.c: $(SHADERS) genshader$(BUILD_EXEEXT)
- $(AM_V_GEN)./genshader$(BUILD_EXEEXT) src/static_shaders.c $(SHADERS)
-
-genshader$(BUILD_EXEEXT) $(genshader_OBJECTS): CC = $(CC_FOR_BUILD)
-genshader$(BUILD_EXEEXT) $(genshader_OBJECTS): CFLAGS = $(CFLAGS_FOR_BUILD)
-genshader$(BUILD_EXEEXT): LDFLAGS = $(LDFLAGS_FOR_BUILD)
-
-#
# Unifont Generator
# This generates the unifont sources from raw hex-encoded font data.
#
src/kmscon_module_interface.h \
src/text_bbulk.c \
src/kmscon_mod_bbulk.c
-mod_bbulk_la_LIBADD = libshl.la
+mod_bbulk_la_CPPFLAGS = \
+ $(AM_CPPFLAGS) \
+ $(TSM_CFLAGS)
+mod_bbulk_la_LIBADD = \
+ $(TSM_LIBS) \
+ libshl.la
mod_bbulk_la_LDFLAGS = \
$(AM_LDFLAGS) \
-module \
if BUILD_ENABLE_RENDERER_GLTEX
module_LTLIBRARIES += mod-gltex.la
-noinst_PROGRAMS += genshader
endif
mod_gltex_la_SOURCES = \
src/kmscon_module_interface.h \
src/text_gltex.c \
- src/static_gl.h \
- src/static_gl_math.c \
- src/static_gl_shader.c \
src/kmscon_mod_gltex.c
-nodist_mod_gltex_la_SOURCES = \
- src/static_shaders.c
mod_gltex_la_CPPFLAGS = \
$(AM_CPPFLAGS) \
+ $(TSM_CFLAGS) \
$(GLES2_CFLAGS)
mod_gltex_la_LIBADD = \
$(GLES2_LIBS) \
- libshl.la
+ $(TSM_LIBS) \
+ libshl.la \
+ src/text_gltex_atlas.vert.bin.lo \
+ src/text_gltex_atlas.frag.bin.lo
mod_gltex_la_LDFLAGS = \
$(AM_LDFLAGS) \
-module \
#
.PHONY: $(TPHONY)
+
+#
+# Empty .SECONDARY target causes alle intermediate files to be treated as
+# secondary files. That is, they don't get deleted after make finished.
+#
+
+.SECONDARY: