draw: implement triangle strips with adjacency in geometry shader
[profile/ivi/mesa.git] / Makefile
index 726db39..2f83ce9 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -288,10 +288,6 @@ MAIN_FILES = \
        $(DIRECTORY)/src/mesa/x86/rtasm/*.[ch]                          \
        $(DIRECTORY)/src/mesa/x86-64/*.[chS]                            \
        $(DIRECTORY)/src/mesa/x86-64/Makefile                           \
-       $(DIRECTORY)/progs/Makefile                                     \
-       $(DIRECTORY)/progs/util/README                                  \
-       $(DIRECTORY)/progs/util/*.[ch]                                  \
-       $(DIRECTORY)/progs/util/sampleMakefile                          \
        $(DIRECTORY)/windows/VC8/
 
 MAPI_FILES = \
@@ -398,15 +394,6 @@ GLW_FILES = \
        $(DIRECTORY)/src/glw/glw.pc.in                  \
        $(DIRECTORY)/src/glw/depend
 
-GLEW_FILES = \
-       $(DIRECTORY)/include/GL/glew.h                  \
-       $(DIRECTORY)/include/GL/glxew.h                 \
-       $(DIRECTORY)/include/GL/wglew.h                 \
-       $(DIRECTORY)/src/glew/*.c                       \
-       $(DIRECTORY)/src/glew/Makefile                  \
-       $(DIRECTORY)/src/glew/SConscript                \
-       $(DIRECTORY)/src/glew/LICENSE.txt
-
 GLUT_FILES = \
        $(DIRECTORY)/include/GL/glut.h                  \
        $(DIRECTORY)/include/GL/glutf90.h               \