<html>
<head>
<title>WebGL Non-Power of 2 texture conformance test.</title>
-<link rel="stylesheet" href="../../js/resources/js-test-style.css"/>
<script src="../../js/resources/js-test-pre.js"></script>
<script src="resources/webgl-test.js"> </script>
<script src="resources/webgl-test-utils.js"> </script>
gl, [0, 192, 128, 255],
"POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
-successfullyParsed = true;
-
function fillCubeTexture(gl, tex, width, height, color, opt_level) {
opt_level = opt_level || 0;
var canvas = document.createElement('canvas');